Best The Last of Us Part II Remastered settings for the NVIDIA GTX 660 (2GB) (2026)
On a NVIDIA GTX 660 (2GB) (paired with a balanced AMD Ryzen 3 3300X-class CPU), The Last of Us Part II Remastered runs at roughly 26 FPS at 1080p with our optimized settings — up from about 11FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 660 (2GB) is a entry-level graphics card with 2GB of VRAM, and The Last of Us Part II Remastered is a demanding, graphically heavy game. Paired with the AMD Ryzen 3 3300X, it is a real challenge at 1080p — about 26 FPSwith FrameCoach's optimized settings, a clear jump from roughly 11 FPS with everything on High.
Across resolutions you can expect around 26 FPS at 1080p and 16 FPS at 1440p, dropping to roughly 9 FPS at 4K. With only 2GB of VRAM, keep textures a notch below max in The Last of Us Part II Remastered at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
Resolution
All-High FPS
Optimized FPS
1080p
11
26
1440p
7
16
4K
4
9
💡 The Last of Us Part II Remastered: VRAM-hungry - on 8GB cards keep textures at High, not Ultra.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
Supports DLSS, FSR and XeSS. The biggest single FPS gain — turn it on first; Quality mode is very close to native in this game.
Shadow QualityLow+12% FPS
Shadow resolution and draw distance. High looks almost identical to Ultra while running noticeably faster.
Screen Space ReflectionsLow+10% FPS
Reflections on water and wet surfaces. One of the first things to lower — the drop is hard to spot in motion.
Ambient OcclusionLow+8% FPS
Soft contact shadows that ground objects and characters. Medium is a fine, subtle saving.
Effects / Particle QualityLow+7% FPS
Smoke, fire and debris. Drops most during combat — lower it to stay smooth when it matters.
Level of Detail (Geometry)Low+6% FPS
How far full-detail models render before simplifying. Lowering causes mild pop-in on distant scenery.
Motion Blur / Depth of FieldOff+2% FPS
Pure preference and barely touches FPS — many players switch these off for a cleaner image.
Texture QualityUltra-2% FPS
Surface sharpness — nearly free if it fits your VRAM. This game is VRAM-hungry; on 8GB cards keep textures at High, not Ultra.
Anisotropic Filtering16xbaseline
Keeps ground textures sharp at glancing angles. Effectively free — leave it at 16x.
What FPS does the NVIDIA GTX 660 (2GB) get in The Last of Us Part II Remastered?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 660 (2GB) averages around 26 FPS at 1080p in The Last of Us Part II Remastered — up from about 11 FPS with everything on High.
Can the NVIDIA GTX 660 (2GB) run The Last of Us Part II Remastered at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 660 (2GB) averages roughly 16 FPS in The Last of Us Part II Remastered; turn on upscaling or aim for a locked 60 for the best feel.
What are the best The Last of Us Part II Remastered settings for the NVIDIA GTX 660 (2GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.