Best The Last of Us Part II Remastered settings for the NVIDIA RTX 4070 (2026)
On a NVIDIA RTX 4070 (paired with a balanced AMD Ryzen 9 5950X-class CPU), The Last of Us Part II Remastered runs at roughly 75 FPS at 1440p with our optimized settings — up from about 76FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 4070 is a strong 1440p graphics card with 12GB of VRAM, and The Last of Us Part II Remastered is a demanding, graphically heavy game. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 75 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 125 FPS at 1080p and 75 FPS at 1440p, dropping to roughly 66 FPS at 4K. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 127 | 125 |
| 1440p | 76 | 75 |
| 4K | 43 | 66 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 4070 run The Last of Us Part II Remastered? See the verdict →
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What FPS does the NVIDIA RTX 4070 get in The Last of Us Part II Remastered?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 4070 averages around 75 FPS at 1440p in The Last of Us Part II Remastered — up from about 76 FPS with everything on High.
Can the NVIDIA RTX 4070 run The Last of Us Part II Remastered at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 4070 averages roughly 75 FPS in The Last of Us Part II Remastered — a smooth experience.
What are the best The Last of Us Part II Remastered settings for the NVIDIA RTX 4070?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.