Best The Last of Us Part II Remastered settings for the NVIDIA RTX 4070 Super (2026)
On a NVIDIA RTX 4070 Super (paired with a balanced Intel Core i9-12900F-class CPU), The Last of Us Part II Remastered runs at roughly 84 FPS at 1440p with our optimized settings — up from about 85FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 4070 Super is a high-end graphics card with 12GB of VRAM, and The Last of Us Part II Remastered is a demanding, graphically heavy game. Paired with the Intel Core i9-12900F, it runs well at 1440p — about 84 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 140 FPS at 1080p and 84 FPS at 1440p, dropping to roughly 64 FPS at 4K. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 142 | 140 |
| 1440p | 85 | 84 |
| 4K | 48 | 64 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 4070 Super run The Last of Us Part II Remastered? See the verdict →
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What FPS does the NVIDIA RTX 4070 Super get in The Last of Us Part II Remastered?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 4070 Super averages around 84 FPS at 1440p in The Last of Us Part II Remastered — up from about 85 FPS with everything on High.
Can the NVIDIA RTX 4070 Super run The Last of Us Part II Remastered at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 4070 Super averages roughly 84 FPS in The Last of Us Part II Remastered — a smooth experience.
What are the best The Last of Us Part II Remastered settings for the NVIDIA RTX 4070 Super?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.