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Can the NVIDIA GTX 660 (2GB) run The Last of Us Part II Remastered? (2026)

Not really
~28 FPS at 1080p with optimized settings

The NVIDIA GTX 660 (2GB) is a entry-level card with 2GB of VRAM, and The Last of Us Part II Remastered is a demanding, graphically heavy game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 28 FPS at 1080p with FrameCoach's tuned settings — up from roughly 11 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p1128
1440p717
4K410
💡 The Last of Us Part II Remastered: VRAM-hungry - on 8GB cards keep textures at High, not Ultra.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 28 FPS, at 1440p about 17 FPS, and at 4K roughly 10 FPS with optimized settings. With only 2GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for The Last of Us Part II Remastered on the NVIDIA GTX 660 (2GB)

💰 Want smoother The Last of Us Part II Remastered? Upgrade options
🛒
Runs The Last of Us Part II Remastered better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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Can other GPUs run The Last of Us Part II Remastered?
Can the NVIDIA GTX 660 (2GB) run other games?
Frequently asked

Can the NVIDIA GTX 660 (2GB) run The Last of Us Part II Remastered?

Not really. With FrameCoach's optimized balanced settings, the NVIDIA GTX 660 (2GB) averages about 28 FPS at 1080p in The Last of Us Part II Remastered.

What FPS does the NVIDIA GTX 660 (2GB) get in The Last of Us Part II Remastered at 1080p?

Around 28 FPS at 1080p with optimized settings (up from about 11 FPS on all-High).

How do I make The Last of Us Part II Remastered run better on the NVIDIA GTX 660 (2GB)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.