All setups NVIDIA GTX 1660 Ti (laptop, 6GB)Marvel’s Spider-Man: Miles Morales

Best Marvel’s Spider-Man: Miles Morales settings for the NVIDIA GTX 1660 Ti (laptop, 6GB) (2026)

On a NVIDIA GTX 1660 Ti (laptop, 6GB) (paired with a balanced Intel Core i5-8600K-class CPU), Marvel’s Spider-Man: Miles Morales runs at roughly 63 FPS at 1080p with our optimized settings — up from about 47FPS with everything maxed. Here's the configuration and what each setting costs.

The NVIDIA GTX 1660 Ti (laptop, 6GB) is a entry-level graphics card with 6GB of VRAM, and Marvel’s Spider-Man: Miles Morales is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 63 FPS with FrameCoach's optimized settings, a clear jump from roughly 47 FPS with everything on High.

Across resolutions you can expect around 63 FPS at 1080p and 60 FPS at 1440p, dropping to roughly 34 FPS at 4K. Marvel’s Spider-Man: Miles Morales offers ray tracing, but the NVIDIA GTX 1660 Ti (laptop, 6GB) isn't built for it, so we leave it off. With only 6GB of VRAM, keep textures a notch below max in Marvel’s Spider-Man: Miles Morales at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p4763
1440p2860
4K1634
💡 Marvel’s Spider-Man: Miles Morales: Fast traversal is CPU-heavy; ray-traced reflections add more load - lower RT and Traffic Density first.
🚀 Biggest free win: enable FSR (Quality) — about +35% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRQuality+35% FPS
Miles Morales supports DLSS, FSR and XeSS. The biggest free FPS boost — enable it first, especially with ray tracing on.
Ray-Traced ReflectionsOffsaves FPS
RT reflections on the glass towers look stunning but are heavy. Off keeps FPS high; Low/Medium is a good compromise on RTX cards.
Texture QualityVery High-1% FPS
Surface sharpness — nearly free if it fits your VRAM. On 8GB cards keep it at High.
Traffic & Crowd DensityMediumbaseline
How many cars and pedestrians fill the city — a CPU cost that hits hardest while swinging fast. Medium smooths traversal.
Shadow QualityHighbaseline
Shadow resolution and range. High is a strong step down from Very High.
Level of Detail (Geometry)Highbaseline
How detailed distant buildings stay — also a CPU cost during fast traversal. High is plenty.
Ambient OcclusionSSAObaseline
Soft contact shading. SSAO is the cheap option; HBAO+ looks better for a small cost.
Anisotropic Filtering16xbaseline
Keeps street and building textures sharp at angles. Effectively free — leave it at 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the NVIDIA GTX 1660 Ti (laptop, 6GB) run Marvel’s Spider-Man: Miles Morales? See the verdict →

Marvel’s Spider-Man: Miles Morales on other GPUs
Other games on the NVIDIA GTX 1660 Ti (laptop, 6GB)
Frequently asked

What FPS does the NVIDIA GTX 1660 Ti (laptop, 6GB) get in Marvel’s Spider-Man: Miles Morales?

With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 Ti (laptop, 6GB) averages around 63 FPS at 1080p in Marvel’s Spider-Man: Miles Morales — up from about 47 FPS with everything on High.

Can the NVIDIA GTX 1660 Ti (laptop, 6GB) run Marvel’s Spider-Man: Miles Morales at 1440p?

At 1440p with optimized settings, the NVIDIA GTX 1660 Ti (laptop, 6GB) averages roughly 60 FPS in Marvel’s Spider-Man: Miles Morales — a smooth experience.

What are the best Marvel’s Spider-Man: Miles Morales settings for the NVIDIA GTX 1660 Ti (laptop, 6GB)?

Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Traffic & Crowd Density and Shadow Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.