All setups NVIDIA RTX 4060Marvel’s Spider-Man: Miles Morales

Best Marvel’s Spider-Man: Miles Morales settings for the NVIDIA RTX 4060 (2026)

On a NVIDIA RTX 4060 (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Marvel’s Spider-Man: Miles Morales runs at roughly 94 FPS at 1080p with our optimized settings — up from about 94FPS with everything maxed. Here's the configuration and what each setting costs.

The NVIDIA RTX 4060 is a mainstream 1080p graphics card with 8GB of VRAM, and Marvel’s Spider-Man: Miles Morales is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it runs great at 1080p — about 94 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.

Across resolutions you can expect around 94 FPS at 1080p and 63 FPS at 1440p, dropping to roughly 61 FPS at 4K. Marvel’s Spider-Man: Miles Morales supports ray tracing and the NVIDIA RTX 4060 can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. With only 8GB of VRAM, keep textures a notch below max in Marvel’s Spider-Man: Miles Morales at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p9494
1440p6363
4K3661
CPU-bound: in Marvel’s Spider-Man: Miles Morales, a Intel Core i5-13500H (laptop)-class CPU caps you near 94 FPSregardless of graphics settings — lowering them won't raise your frame rate much here.
💡 Marvel’s Spider-Man: Miles Morales: Fast traversal is CPU-heavy; ray-traced reflections add more load - lower RT and Traffic Density first.
Recommended settings
Upscaling — DLSSOff
Miles Morales supports DLSS, FSR and XeSS. The biggest free FPS boost — enable it first, especially with ray tracing on.
Ray-Traced ReflectionsOffsaves FPS
RT reflections on the glass towers look stunning but are heavy. Off keeps FPS high; Low/Medium is a good compromise on RTX cards.
Texture QualityVery High-1% FPS
Surface sharpness — nearly free if it fits your VRAM. On 8GB cards keep it at High.
Traffic & Crowd DensityMediumbaseline
How many cars and pedestrians fill the city — a CPU cost that hits hardest while swinging fast. Medium smooths traversal.
Shadow QualityHighbaseline
Shadow resolution and range. High is a strong step down from Very High.
Level of Detail (Geometry)Highbaseline
How detailed distant buildings stay — also a CPU cost during fast traversal. High is plenty.
Ambient OcclusionSSAObaseline
Soft contact shading. SSAO is the cheap option; HBAO+ looks better for a small cost.
Anisotropic Filtering16xbaseline
Keeps street and building textures sharp at angles. Effectively free — leave it at 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the NVIDIA RTX 4060 run Marvel’s Spider-Man: Miles Morales? See the verdict →

Marvel’s Spider-Man: Miles Morales on other GPUs
Other games on the NVIDIA RTX 4060
Frequently asked

What FPS does the NVIDIA RTX 4060 get in Marvel’s Spider-Man: Miles Morales?

With FrameCoach's optimized balanced settings, the NVIDIA RTX 4060 averages around 94 FPS at 1080p in Marvel’s Spider-Man: Miles Morales — up from about 94 FPS with everything on High. Note that a Intel Core i5-13500H (laptop)-class CPU can cap it near 94 FPS here.

Can the NVIDIA RTX 4060 run Marvel’s Spider-Man: Miles Morales at 1440p?

At 1440p with optimized settings, the NVIDIA RTX 4060 averages roughly 63 FPS in Marvel’s Spider-Man: Miles Morales — a smooth experience.

What are the best Marvel’s Spider-Man: Miles Morales settings for the NVIDIA RTX 4060?

Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Traffic & Crowd Density and Shadow Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.