Best Elden Ring settings for the NVIDIA GTX 1660 Ti (laptop, 6GB) (2026)
On a NVIDIA GTX 1660 Ti (laptop, 6GB) (paired with a balanced Intel Core i5-8600K-class CPU), Elden Ring runs at roughly 60 FPS at 1080p with our optimized settings — up from about 54FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1660 Ti (laptop, 6GB) is a entry-level graphics card with 6GB of VRAM, and Elden Ring is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 60 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 60 FPS at 1080p and 60 FPS at 1440p, dropping to roughly 38 FPS at 4K. Elden Ring offers ray tracing, but the NVIDIA GTX 1660 Ti (laptop, 6GB) isn't built for it, so we leave it off. Elden Ring doesn't use upscaling, so the gains come from trimming the heaviest settings below.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 54 | 60 |
| 1440p | 32 | 60 |
| 4K | 18 | 38 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1660 Ti (laptop, 6GB) run Elden Ring? See the verdict →
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What FPS does the NVIDIA GTX 1660 Ti (laptop, 6GB) get in Elden Ring?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 Ti (laptop, 6GB) averages around 60 FPS at 1080p in Elden Ring — up from about 54 FPS with everything on High.
Can the NVIDIA GTX 1660 Ti (laptop, 6GB) run Elden Ring at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1660 Ti (laptop, 6GB) averages roughly 60 FPS in Elden Ring — a smooth experience.
What are the best Elden Ring settings for the NVIDIA GTX 1660 Ti (laptop, 6GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Global Illumination Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.