On a NVIDIA RTX 4060 Ti (paired with a balanced AMD Ryzen 9 5950X-class CPU), Marvel’s Spider-Man: Miles Morales runs at roughly 75 FPS at 1440p with our optimized settings — up from about 75FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 4060 Ti is a strong 1440p graphics card with 8GB of VRAM, and Marvel’s Spider-Man: Miles Morales is a moderately demanding game. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 75 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 117 FPS at 1080p and 75 FPS at 1440p, dropping to roughly 66 FPS at 4K. Marvel’s Spider-Man: Miles Morales supports ray tracing and the NVIDIA RTX 4060 Ti can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. With only 8GB of VRAM, keep textures a notch below max in Marvel’s Spider-Man: Miles Morales at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 117 | 117 |
| 1440p | 75 | 75 |
| 4K | 43 | 66 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 4060 Ti run Marvel’s Spider-Man: Miles Morales? See the verdict →
With FrameCoach's optimized balanced settings, the NVIDIA RTX 4060 Ti averages around 75 FPS at 1440p in Marvel’s Spider-Man: Miles Morales — up from about 75 FPS with everything on High.
At 1440p with optimized settings, the NVIDIA RTX 4060 Ti averages roughly 75 FPS in Marvel’s Spider-Man: Miles Morales — a smooth experience.
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Traffic & Crowd Density and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.