Best Cities: Skylines II settings for the NVIDIA GTX 1660 Ti (laptop, 6GB) (2026)
On a NVIDIA GTX 1660 Ti (laptop, 6GB) (paired with a balanced Intel Core i5-8600K-class CPU), Cities: Skylines II runs at roughly 64 FPS at 1080p with our optimized settings — up from about 41FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1660 Ti (laptop, 6GB) is a entry-level graphics card with 6GB of VRAM, and Cities: Skylines II is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 64 FPS with FrameCoach's optimized settings, a clear jump from roughly 41 FPS with everything on High.
Across resolutions you can expect around 64 FPS at 1080p and 60 FPS at 1440p, dropping to roughly 42 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 41 | 64 |
| 1440p | 25 | 60 |
| 4K | 14 | 42 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1660 Ti (laptop, 6GB) run Cities: Skylines II? See the verdict →
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- Cities: Skylines II on NVIDIA RTX 3070 →
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What FPS does the NVIDIA GTX 1660 Ti (laptop, 6GB) get in Cities: Skylines II?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 Ti (laptop, 6GB) averages around 64 FPS at 1080p in Cities: Skylines II — up from about 41 FPS with everything on High.
Can the NVIDIA GTX 1660 Ti (laptop, 6GB) run Cities: Skylines II at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1660 Ti (laptop, 6GB) averages roughly 60 FPS in Cities: Skylines II — a smooth experience.
What are the best Cities: Skylines II settings for the NVIDIA GTX 1660 Ti (laptop, 6GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Volumetrics down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.