Best Cities: Skylines II settings for the NVIDIA RTX 5070 (2026)
On a NVIDIA RTX 5070 (paired with a balanced Intel Core i9-12900F-class CPU), Cities: Skylines II runs at roughly 95 FPS at 1440p with our optimized settings — up from about 95FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 5070 is a high-end graphics card with 12GB of VRAM, and Cities: Skylines II is a demanding, graphically heavy game. Paired with the Intel Core i9-12900F, it runs great at 1440p — about 95 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 159 FPS at 1080p and 95 FPS at 1440p, dropping to roughly 73 FPS at 4K. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 159 | 159 |
| 1440p | 95 | 95 |
| 4K | 54 | 73 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 5070 run Cities: Skylines II? See the verdict →
- Cities: Skylines II on NVIDIA RTX 4060 →
- Cities: Skylines II on NVIDIA RTX 4070 →
- Cities: Skylines II on NVIDIA RTX 4060 Ti →
- Cities: Skylines II on NVIDIA RTX 4070 Super →
- Cities: Skylines II on NVIDIA RTX 5060 →
- Cities: Skylines II on NVIDIA RTX 3060 (12GB) →
- Cities: Skylines II on NVIDIA RTX 3070 →
- Cities: Skylines II on NVIDIA RTX 4090 →
What FPS does the NVIDIA RTX 5070 get in Cities: Skylines II?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 5070 averages around 95 FPS at 1440p in Cities: Skylines II — up from about 95 FPS with everything on High.
Can the NVIDIA RTX 5070 run Cities: Skylines II at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 5070 averages roughly 95 FPS in Cities: Skylines II — a smooth experience.
What are the best Cities: Skylines II settings for the NVIDIA RTX 5070?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Volumetrics down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.