All setups Intel HD 630 (7th Gen)The Last of Us Part II Remastered

Best The Last of Us Part II Remastered settings for the Intel HD 630 (7th Gen) (2026)

On a Intel HD 630 (7th Gen) (paired with a balanced Intel Core i5-8600K-class CPU), The Last of Us Part II Remastered runs at roughly 12 FPS at 1080p with our optimized settings — up from about 5FPS with everything maxed. Here's the configuration and what each setting costs.

The Intel HD 630 (7th Gen) is a entry-level graphics card with 2GB of VRAM, and The Last of Us Part II Remastered is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 12 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.

Across resolutions you can expect around 12 FPS at 1080p and 7 FPS at 1440p, dropping to roughly 4 FPS at 4K. With only 2GB of VRAM, keep textures a notch below max in The Last of Us Part II Remastered at higher resolutions to avoid stutter. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p512
1440p37
4K24
💡 The Last of Us Part II Remastered: VRAM-hungry - on 8GB cards keep textures at High, not Ultra.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — XeSSBalanced+55% FPS
Supports DLSS, FSR and XeSS. The biggest single FPS gain — turn it on first; Quality mode is very close to native in this game.
Shadow QualityLow+12% FPS
Shadow resolution and draw distance. High looks almost identical to Ultra while running noticeably faster.
Screen Space ReflectionsLow+10% FPS
Reflections on water and wet surfaces. One of the first things to lower — the drop is hard to spot in motion.
Bounced LightingLow+9% FPS
Indirect bounce lighting that defines the mood - one of the heaviest settings (turning it off can gain ~10%). High is a clean trade.
Ambient OcclusionLow+8% FPS
Soft contact shadows that ground objects and characters. Medium is a fine, subtle saving.
Dynamic Objects QualityLow+7% FPS
Geometry detail of weapons and interactive objects by distance. Lowering is a small, safe gain.
Level of Detail (Geometry)Low+6% FPS
How far full-detail models render before simplifying. Lowering causes mild pop-in on distant scenery.
Motion Blur / Depth of FieldOff+2% FPS
Pure preference and barely touches FPS — many players switch these off for a cleaner image.
Texture QualityUltra-2% FPS
Surface sharpness — nearly free if it fits your VRAM. This game is VRAM-hungry; on 8GB cards keep textures at High, not Ultra.
Anisotropic Filtering16xbaseline
Keeps ground textures sharp at glancing angles. Effectively free — leave it at 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the Intel HD 630 (7th Gen) run The Last of Us Part II Remastered? See the verdict →

The Last of Us Part II Remastered on other GPUs
Other games on the Intel HD 630 (7th Gen)
Frequently asked

What FPS does the Intel HD 630 (7th Gen) get in The Last of Us Part II Remastered?

With FrameCoach's optimized balanced settings, the Intel HD 630 (7th Gen) averages around 12 FPS at 1080p in The Last of Us Part II Remastered — up from about 5 FPS with everything on High.

Can the Intel HD 630 (7th Gen) run The Last of Us Part II Remastered at 1440p?

At 1440p with optimized settings, the Intel HD 630 (7th Gen) averages roughly 7 FPS in The Last of Us Part II Remastered; turn on upscaling or aim for a locked 60 for the best feel.

What are the best The Last of Us Part II Remastered settings for the Intel HD 630 (7th Gen)?

Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.