Best Elden Ring settings for the Intel HD 630 (7th Gen) (2026)
On a Intel HD 630 (7th Gen) (paired with a balanced Intel Core i5-8600K-class CPU), Elden Ring runs at roughly 14 FPS at 1080p with our optimized settings — up from about 7FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel HD 630 (7th Gen) is a entry-level graphics card with 2GB of VRAM, and Elden Ring is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 14 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 14 FPS at 1080p and 8 FPS at 1440p, dropping to roughly 5 FPS at 4K. Elden Ring offers ray tracing, but the Intel HD 630 (7th Gen) isn't built for it, so we leave it off. Elden Ring doesn't use upscaling, so the gains come from trimming the heaviest settings below.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 7 | 14 |
| 1440p | 4 | 8 |
| 4K | 2 | 5 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel HD 630 (7th Gen) run Elden Ring? See the verdict →
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What FPS does the Intel HD 630 (7th Gen) get in Elden Ring?
With FrameCoach's optimized balanced settings, the Intel HD 630 (7th Gen) averages around 14 FPS at 1080p in Elden Ring — up from about 7 FPS with everything on High.
Can the Intel HD 630 (7th Gen) run Elden Ring at 1440p?
At 1440p with optimized settings, the Intel HD 630 (7th Gen) averages roughly 8 FPS in Elden Ring; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Elden Ring settings for the Intel HD 630 (7th Gen)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Global Illumination Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.