All setups Intel HD 630 (7th Gen)Baldur’s Gate 3

Best Baldur’s Gate 3 settings for the Intel HD 630 (7th Gen) (2026)

On a Intel HD 630 (7th Gen) (paired with a balanced Intel Core i5-8600K-class CPU), Baldur’s Gate 3 runs at roughly 17 FPS at 1080p with our optimized settings — up from about 6FPS with everything maxed. Here's the configuration and what each setting costs.

The Intel HD 630 (7th Gen) is a entry-level graphics card with 2GB of VRAM, and Baldur’s Gate 3 is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 17 FPS with FrameCoach's optimized settings, a clear jump from roughly 6 FPS with everything on High.

Across resolutions you can expect around 17 FPS at 1080p and 10 FPS at 1440p, dropping to roughly 6 FPS at 4K. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p617
1440p310
4K26
💡 Baldur’s Gate 3: Act 3 is very CPU-heavy; expect a CPU bottleneck in the city.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — XeSSBalanced+55% FPS
Baldur’s Gate 3 supports DLSS and FSR. A strong GPU-side boost — though Act 3’s Lower City is CPU-limited regardless.
Shadow QualityLow+10% FPS
Shadow detail and range. High is a clean trade over Ultra.
Dynamic CrowdsLow+8% FPS
Number of NPCs in towns — your biggest CPU lever in the busy Act 3 city.
Detail DistanceLow+7% FPS
How far full-detail geometry renders. Lowering causes mild pop-in.
Cloud QualityLow+6% FPS
Volumetric clouds. Moderately heavy and rarely the focus of attention.
Fog QualityLow+5% FPS
Atmospheric fog detail. A small, low-risk saving.
Ambient OcclusionOff+5% FPS
Soft contact shadows for depth. Cheap; leave On unless chasing frames.
Model QualityLow+5% FPS
Character and object geometry detail. High in cutscene-heavy scenes; Medium for frames.
Instance DistanceLow+5% FPS
How far props and small objects render before fading. Mild pop-in when lowered.
Anti-Aliasing (TAA)Off+5% FPS
Cleans up shimmer and jagged edges. Cheap; leave it On.
God RaysOff+4% FPS
Light shafts through clouds and windows. A small, low-risk saving.
Subsurface ScatteringOff+3% FPS
Soft light through skin and ears in close-ups. Cheap; nice in cutscenes.
Depth of FieldOff+3% FPS
Background blur in dialogue scenes. Cheap; set to taste.
Texture QualityHighbaseline
Surface sharpness. Cheap if it fits your VRAM — keep it High on 8GB+ cards.
Texture FilteringHighbaseline
Keeps angled surfaces sharp — effectively free, leave it High.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the Intel HD 630 (7th Gen) run Baldur’s Gate 3? See the verdict →

Baldur’s Gate 3 on other GPUs
Other games on the Intel HD 630 (7th Gen)
Frequently asked

What FPS does the Intel HD 630 (7th Gen) get in Baldur’s Gate 3?

With FrameCoach's optimized balanced settings, the Intel HD 630 (7th Gen) averages around 17 FPS at 1080p in Baldur’s Gate 3 — up from about 6 FPS with everything on High.

Can the Intel HD 630 (7th Gen) run Baldur’s Gate 3 at 1440p?

At 1440p with optimized settings, the Intel HD 630 (7th Gen) averages roughly 10 FPS in Baldur’s Gate 3; turn on upscaling or aim for a locked 60 for the best feel.

What are the best Baldur’s Gate 3 settings for the Intel HD 630 (7th Gen)?

Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Dynamic Crowds down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.