Best Onimusha: Way of the Sword settings for the Intel Arc 140V (iGPU) (2026)
On a Intel Arc 140V (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Onimusha: Way of the Sword runs at roughly 61 FPS at 1080p with our optimized settings — up from about 38FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel Arc 140V (iGPU) is a handheld graphics card with 4GB of VRAM, and Onimusha: Way of the Sword is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPS with FrameCoach's optimized settings, a clear jump from roughly 38 FPS with everything on High.
Across resolutions you can expect around 61 FPS at 1080p and 50 FPS at 1440p, dropping to roughly 29 FPS at 4K. Onimusha: Way of the Sword offers ray tracing, but the Intel Arc 140V (iGPU) isn't built for it, so we leave it off. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 38 | 61 |
| 1440p | 23 | 50 |
| 4K | 13 | 29 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel Arc 140V (iGPU) run Onimusha: Way of the Sword? See the verdict →
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What FPS does the Intel Arc 140V (iGPU) get in Onimusha: Way of the Sword?
With FrameCoach's optimized balanced settings, the Intel Arc 140V (iGPU) averages around 61 FPS at 1080p in Onimusha: Way of the Sword — up from about 38 FPS with everything on High.
Can the Intel Arc 140V (iGPU) run Onimusha: Way of the Sword at 1440p?
At 1440p with optimized settings, the Intel Arc 140V (iGPU) averages roughly 50 FPS in Onimusha: Way of the Sword; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Onimusha: Way of the Sword settings for the Intel Arc 140V (iGPU)?
Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Mesh Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.