All setups Intel Arc 140V (iGPU)Baldur’s Gate 3

Best Baldur’s Gate 3 settings for the Intel Arc 140V (iGPU) (2026)

On a Intel Arc 140V (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Baldur’s Gate 3 runs at roughly 61 FPS at 1080p with our optimized settings — up from about 34FPS with everything maxed. Here's the configuration and what each setting costs.

The Intel Arc 140V (iGPU) is a handheld graphics card with 4GB of VRAM, and Baldur’s Gate 3 is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPS with FrameCoach's optimized settings, a clear jump from roughly 34 FPS with everything on High.

Across resolutions you can expect around 61 FPS at 1080p and 60 FPS at 1440p, dropping to roughly 34 FPS at 4K. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p3461
1440p2060
4K1234
💡 Baldur’s Gate 3: Act 3 is very CPU-heavy; expect a CPU bottleneck in the city.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — XeSSBalanced+55% FPS
Baldur’s Gate 3 supports DLSS and FSR. A strong GPU-side boost — though Act 3’s Lower City is CPU-limited regardless.
Shadow QualityMedium+5% FPS
Shadow detail and range. High is a clean trade over Ultra.
Dynamic CrowdsMedium+4% FPS
Number of NPCs in towns — your biggest CPU lever in the busy Act 3 city.
Cloud QualityMedium+3% FPS
Volumetric clouds. Moderately heavy and rarely the focus of attention.
Depth of FieldOff+3% FPS
Background blur in dialogue scenes. Cheap; set to taste.
Detail DistanceHighbaseline
How far full-detail geometry renders. Lowering causes mild pop-in.
Fog QualityHighbaseline
Atmospheric fog detail. A small, low-risk saving.
Ambient OcclusionOnbaseline
Soft contact shadows for depth. Cheap; leave On unless chasing frames.
Model QualityHighbaseline
Character and object geometry detail. High in cutscene-heavy scenes; Medium for frames.
Texture QualityHighbaseline
Surface sharpness. Cheap if it fits your VRAM — keep it High on 8GB+ cards.
Texture FilteringHighbaseline
Keeps angled surfaces sharp — effectively free, leave it High.
Instance DistanceHighbaseline
How far props and small objects render before fading. Mild pop-in when lowered.
Anti-Aliasing (TAA)Onbaseline
Cleans up shimmer and jagged edges. Cheap; leave it On.
God RaysOnbaseline
Light shafts through clouds and windows. A small, low-risk saving.
Subsurface ScatteringOnbaseline
Soft light through skin and ears in close-ups. Cheap; nice in cutscenes.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the Intel Arc 140V (iGPU) run Baldur’s Gate 3? See the verdict →

Baldur’s Gate 3 on other GPUs
Other games on the Intel Arc 140V (iGPU)
Frequently asked

What FPS does the Intel Arc 140V (iGPU) get in Baldur’s Gate 3?

With FrameCoach's optimized balanced settings, the Intel Arc 140V (iGPU) averages around 61 FPS at 1080p in Baldur’s Gate 3 — up from about 34 FPS with everything on High.

Can the Intel Arc 140V (iGPU) run Baldur’s Gate 3 at 1440p?

At 1440p with optimized settings, the Intel Arc 140V (iGPU) averages roughly 60 FPS in Baldur’s Gate 3 — a smooth experience.

What are the best Baldur’s Gate 3 settings for the Intel Arc 140V (iGPU)?

Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Dynamic Crowds down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.