All setups Intel Arc 140V (iGPU)Marvel’s Spider-Man: Miles Morales

Best Marvel’s Spider-Man: Miles Morales settings for the Intel Arc 140V (iGPU) (2026)

On a Intel Arc 140V (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Marvel’s Spider-Man: Miles Morales runs at roughly 62 FPS at 1080p with our optimized settings — up from about 35FPS with everything maxed. Here's the configuration and what each setting costs.

The Intel Arc 140V (iGPU) is a handheld graphics card with 4GB of VRAM, and Marvel’s Spider-Man: Miles Morales is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 62 FPS with FrameCoach's optimized settings, a clear jump from roughly 35 FPS with everything on High.

Across resolutions you can expect around 62 FPS at 1080p and 45 FPS at 1440p, dropping to roughly 25 FPS at 4K. Marvel’s Spider-Man: Miles Morales offers ray tracing, but the Intel Arc 140V (iGPU) isn't built for it, so we leave it off. With only 4GB of VRAM, keep textures a notch below max in Marvel’s Spider-Man: Miles Morales at higher resolutions to avoid stutter. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p3562
1440p2145
4K1225
💡 Marvel’s Spider-Man: Miles Morales: Fast traversal is CPU-heavy; ray-traced reflections add more load - lower RT and Traffic Density first.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — XeSSBalanced+55% FPS
Miles Morales supports DLSS, FSR and XeSS. The biggest free FPS boost — enable it first, especially with ray tracing on.
Ray-Traced ReflectionsOffsaves FPS
RT reflections on the glass towers look stunning but are heavy. Off keeps FPS high; Low/Medium is a good compromise on RTX cards.
Traffic & Crowd DensityLow+10% FPS
How many cars and pedestrians fill the city — a CPU cost that hits hardest while swinging fast. Medium smooths traversal.
Shadow QualityMedium+4% FPS
Shadow resolution and range. High is a strong step down from Very High.
Texture QualityVery High-1% FPS
Surface sharpness — nearly free if it fits your VRAM. On 8GB cards keep it at High.
Level of Detail (Geometry)Highbaseline
How detailed distant buildings stay — also a CPU cost during fast traversal. High is plenty.
Ambient OcclusionSSAObaseline
Soft contact shading. SSAO is the cheap option; HBAO+ looks better for a small cost.
Anisotropic Filtering16xbaseline
Keeps street and building textures sharp at angles. Effectively free — leave it at 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the Intel Arc 140V (iGPU) run Marvel’s Spider-Man: Miles Morales? See the verdict →

Marvel’s Spider-Man: Miles Morales on other GPUs
Other games on the Intel Arc 140V (iGPU)
Frequently asked

What FPS does the Intel Arc 140V (iGPU) get in Marvel’s Spider-Man: Miles Morales?

With FrameCoach's optimized balanced settings, the Intel Arc 140V (iGPU) averages around 62 FPS at 1080p in Marvel’s Spider-Man: Miles Morales — up from about 35 FPS with everything on High.

Can the Intel Arc 140V (iGPU) run Marvel’s Spider-Man: Miles Morales at 1440p?

At 1440p with optimized settings, the Intel Arc 140V (iGPU) averages roughly 45 FPS in Marvel’s Spider-Man: Miles Morales; turn on upscaling or aim for a locked 60 for the best feel.

What are the best Marvel’s Spider-Man: Miles Morales settings for the Intel Arc 140V (iGPU)?

Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Traffic & Crowd Density and Shadow Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.