On a NVIDIA RTX 4090 (paired with a balanced Intel Core i9-14900K-class CPU), Marvel’s Spider-Man: Miles Morales runs at roughly 93 FPS at 4K with our optimized settings — up from about 95FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 4090 is a flagship 4K-class graphics card with 24GB of VRAM, and Marvel’s Spider-Man: Miles Morales is a moderately demanding game. Paired with the Intel Core i9-14900K, it runs great at 4K — about 93 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 152 FPS at 1080p and 152 FPS at 1440p, dropping to roughly 93 FPS at 4K. Marvel’s Spider-Man: Miles Morales supports ray tracing and the NVIDIA RTX 4090 can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. Its 24GB of VRAM is plenty for Marvel’s Spider-Man: Miles Morales, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 152 | 152 |
| 1440p | 152 | 152 |
| 4K | 95 | 93 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 4090 run Marvel’s Spider-Man: Miles Morales? See the verdict →
With FrameCoach's optimized balanced settings, the NVIDIA RTX 4090 averages around 93 FPS at 4K in Marvel’s Spider-Man: Miles Morales — up from about 95 FPS with everything on High.
At 1440p with optimized settings, the NVIDIA RTX 4090 averages roughly 152 FPS in Marvel’s Spider-Man: Miles Morales — a smooth experience.
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Traffic & Crowd Density and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.