Best Elden Ring settings for the NVIDIA RTX 4090 (2026)
On a NVIDIA RTX 4090 (paired with a balanced Intel Core i9-14900K-class CPU), Elden Ring runs at roughly 60 FPS at 4K with our optimized settings — up from about 60FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 4090 is a flagship 4K-class graphics card with 24GB of VRAM, and Elden Ring is a moderately demanding game. Paired with the Intel Core i9-14900K, it runs well at 4K — about 60 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 60 FPS at 1080p and 60 FPS at 1440p, dropping to roughly 60 FPS at 4K. Elden Ring supports ray tracing and the NVIDIA RTX 4090 can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. Its 24GB of VRAM is plenty for Elden Ring, so textures can stay maxed. Elden Ring doesn't use upscaling, so the gains come from trimming the heaviest settings below.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 60 | 60 |
| 1440p | 60 | 60 |
| 4K | 60 | 60 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 4090 run Elden Ring? See the verdict →
What FPS does the NVIDIA RTX 4090 get in Elden Ring?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 4090 averages around 60 FPS at 4K in Elden Ring — up from about 60 FPS with everything on High.
Can the NVIDIA RTX 4090 run Elden Ring at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 4090 averages roughly 60 FPS in Elden Ring — a smooth experience.
What are the best Elden Ring settings for the NVIDIA RTX 4090?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Global Illumination Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.