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Can the NVIDIA RTX 4060 run Marvel’s Spider-Man: Miles Morales? (2026)

Yes
~94 FPS at 1080p with optimized settings

The NVIDIA RTX 4060 is a mainstream 1080p card with 8GB of VRAM, and Marvel’s Spider-Man: Miles Morales is a moderately demanding game. Paired with a balanced Intel Core i5-13500H (laptop)-class CPU it averages about 94 FPS at 1080p with FrameCoach's tuned settings — up from roughly 94 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p9494
1440p6363
4K3661
CPU-bound: in Marvel’s Spider-Man: Miles Morales, a Intel Core i5-13500H (laptop)-class CPU caps you near 94 FPS regardless of graphics settings.
💡 Marvel’s Spider-Man: Miles Morales: Fast traversal is CPU-heavy; ray-traced reflections add more load - lower RT and Traffic Density first.

At 1080p expect around 94 FPS, at 1440p about 63 FPS, and at 4K roughly 61 FPS with optimized settings. With only 8GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. Marvel’s Spider-Man: Miles Morales doesn't use upscaling, so the gains come from trimming the heaviest settings.

🎛 See the full best-settings guide for Marvel’s Spider-Man: Miles Morales on the NVIDIA RTX 4060

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Marvel’s Spider-Man: Miles Morales?
Can the NVIDIA RTX 4060 run other games?
Frequently asked

Can the NVIDIA RTX 4060 run Marvel’s Spider-Man: Miles Morales?

Yes. With FrameCoach's optimized balanced settings, the NVIDIA RTX 4060 averages about 94 FPS at 1080p in Marvel’s Spider-Man: Miles Morales. A Intel Core i5-13500H (laptop)-class CPU can cap it near 94 FPS here.

What FPS does the NVIDIA RTX 4060 get in Marvel’s Spider-Man: Miles Morales at 1080p?

Around 94 FPS at 1080p with optimized settings (up from about 94 FPS on all-High).

How do I make Marvel’s Spider-Man: Miles Morales run better on the NVIDIA RTX 4060?

keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.