All setups NVIDIA RTX 3050 (6GB)Marvel’s Spider-Man: Miles Morales

Best Marvel’s Spider-Man: Miles Morales settings for the NVIDIA RTX 3050 (6GB) (2026)

On a NVIDIA RTX 3050 (6GB) (paired with a balanced Intel Core i5-8600K-class CPU), Marvel’s Spider-Man: Miles Morales runs at roughly 68 FPS at 1080p with our optimized settings — up from about 51FPS with everything maxed. Here's the configuration and what each setting costs.

The NVIDIA RTX 3050 (6GB) is a entry-level graphics card with 6GB of VRAM, and Marvel’s Spider-Man: Miles Morales is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 68 FPS with FrameCoach's optimized settings, a clear jump from roughly 51 FPS with everything on High.

Across resolutions you can expect around 68 FPS at 1080p and 63 FPS at 1440p, dropping to roughly 37 FPS at 4K. Marvel’s Spider-Man: Miles Morales supports ray tracing and the NVIDIA RTX 3050 (6GB) can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. With only 6GB of VRAM, keep textures a notch below max in Marvel’s Spider-Man: Miles Morales at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p5168
1440p3163
4K1737
💡 Marvel’s Spider-Man: Miles Morales: Fast traversal is CPU-heavy; ray-traced reflections add more load - lower RT and Traffic Density first.
🚀 Biggest free win: enable DLSS (Quality) — about +35% FPS for a small sharpness trade.
Recommended settings
Upscaling — DLSSQuality+35% FPS
Miles Morales supports DLSS, FSR and XeSS. The biggest free FPS boost — enable it first, especially with ray tracing on.
Ray-Traced ReflectionsOffsaves FPS
RT reflections on the glass towers look stunning but are heavy. Off keeps FPS high; Low/Medium is a good compromise on RTX cards.
Texture QualityVery High-1% FPS
Surface sharpness — nearly free if it fits your VRAM. On 8GB cards keep it at High.
Traffic & Crowd DensityMediumbaseline
How many cars and pedestrians fill the city — a CPU cost that hits hardest while swinging fast. Medium smooths traversal.
Shadow QualityHighbaseline
Shadow resolution and range. High is a strong step down from Very High.
Level of Detail (Geometry)Highbaseline
How detailed distant buildings stay — also a CPU cost during fast traversal. High is plenty.
Ambient OcclusionSSAObaseline
Soft contact shading. SSAO is the cheap option; HBAO+ looks better for a small cost.
Anisotropic Filtering16xbaseline
Keeps street and building textures sharp at angles. Effectively free — leave it at 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the NVIDIA RTX 3050 (6GB) run Marvel’s Spider-Man: Miles Morales? See the verdict →

Marvel’s Spider-Man: Miles Morales on other GPUs
Other games on the NVIDIA RTX 3050 (6GB)
Frequently asked

What FPS does the NVIDIA RTX 3050 (6GB) get in Marvel’s Spider-Man: Miles Morales?

With FrameCoach's optimized balanced settings, the NVIDIA RTX 3050 (6GB) averages around 68 FPS at 1080p in Marvel’s Spider-Man: Miles Morales — up from about 51 FPS with everything on High.

Can the NVIDIA RTX 3050 (6GB) run Marvel’s Spider-Man: Miles Morales at 1440p?

At 1440p with optimized settings, the NVIDIA RTX 3050 (6GB) averages roughly 63 FPS in Marvel’s Spider-Man: Miles Morales — a smooth experience.

What are the best Marvel’s Spider-Man: Miles Morales settings for the NVIDIA RTX 3050 (6GB)?

Turn on DLSS (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Traffic & Crowd Density and Shadow Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.