Best Marvel Rivals settings for the NVIDIA RTX 3050 (6GB) (2026)
On a NVIDIA RTX 3050 (6GB) (paired with a balanced Intel Core i5-8600K-class CPU), Marvel Rivals runs at roughly 69 FPS at 1080p with our optimized settings — up from about 52FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3050 (6GB) is a entry-level graphics card with 6GB of VRAM, and Marvel Rivals is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 69 FPS with FrameCoach's optimized settings, a clear jump from roughly 52 FPS with everything on High.
Across resolutions you can expect around 69 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 40 FPS at 4K. Marvel Rivals supports ray tracing and the NVIDIA RTX 3050 (6GB) can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 52 | 69 |
| 1440p | 31 | 61 |
| 4K | 18 | 40 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3050 (6GB) run Marvel Rivals? See the verdict →
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What FPS does the NVIDIA RTX 3050 (6GB) get in Marvel Rivals?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3050 (6GB) averages around 69 FPS at 1080p in Marvel Rivals — up from about 52 FPS with everything on High.
Can the NVIDIA RTX 3050 (6GB) run Marvel Rivals at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3050 (6GB) averages roughly 61 FPS in Marvel Rivals — a smooth experience.
What are the best Marvel Rivals settings for the NVIDIA RTX 3050 (6GB)?
Turn on DLSS (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Reflection Quality and Model Detail down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.