All setups NVIDIA GTX 960 (4GB)Marvel’s Spider-Man: Miles Morales

Best Marvel’s Spider-Man: Miles Morales settings for the NVIDIA GTX 960 (4GB) (2026)

On a NVIDIA GTX 960 (4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Marvel’s Spider-Man: Miles Morales runs at roughly 62 FPS at 1080p with our optimized settings — up from about 33FPS with everything maxed. Here's the configuration and what each setting costs.

The NVIDIA GTX 960 (4GB) is a entry-level graphics card with 4GB of VRAM, and Marvel’s Spider-Man: Miles Morales is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 62 FPS with FrameCoach's optimized settings, a clear jump from roughly 33 FPS with everything on High.

Across resolutions you can expect around 62 FPS at 1080p and 42 FPS at 1440p, dropping to roughly 24 FPS at 4K. Marvel’s Spider-Man: Miles Morales offers ray tracing, but the NVIDIA GTX 960 (4GB) isn't built for it, so we leave it off. With only 4GB of VRAM, keep textures a notch below max in Marvel’s Spider-Man: Miles Morales at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p3362
1440p2042
4K1124
💡 Marvel’s Spider-Man: Miles Morales: Fast traversal is CPU-heavy; ray-traced reflections add more load - lower RT and Traffic Density first.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
Miles Morales supports DLSS, FSR and XeSS. The biggest free FPS boost — enable it first, especially with ray tracing on.
Ray-Traced ReflectionsOffsaves FPS
RT reflections on the glass towers look stunning but are heavy. Off keeps FPS high; Low/Medium is a good compromise on RTX cards.
Traffic & Crowd DensityLow+10% FPS
How many cars and pedestrians fill the city — a CPU cost that hits hardest while swinging fast. Medium smooths traversal.
Ambient OcclusionOff+6% FPS
Soft contact shading. SSAO is the cheap option; HBAO+ looks better for a small cost.
Shadow QualityMedium+4% FPS
Shadow resolution and range. High is a strong step down from Very High.
Texture QualityVery High-1% FPS
Surface sharpness — nearly free if it fits your VRAM. On 8GB cards keep it at High.
Level of Detail (Geometry)Highbaseline
How detailed distant buildings stay — also a CPU cost during fast traversal. High is plenty.
Anisotropic Filtering16xbaseline
Keeps street and building textures sharp at angles. Effectively free — leave it at 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the NVIDIA GTX 960 (4GB) run Marvel’s Spider-Man: Miles Morales? See the verdict →

Marvel’s Spider-Man: Miles Morales on other GPUs
Other games on the NVIDIA GTX 960 (4GB)
Frequently asked

What FPS does the NVIDIA GTX 960 (4GB) get in Marvel’s Spider-Man: Miles Morales?

With FrameCoach's optimized balanced settings, the NVIDIA GTX 960 (4GB) averages around 62 FPS at 1080p in Marvel’s Spider-Man: Miles Morales — up from about 33 FPS with everything on High.

Can the NVIDIA GTX 960 (4GB) run Marvel’s Spider-Man: Miles Morales at 1440p?

At 1440p with optimized settings, the NVIDIA GTX 960 (4GB) averages roughly 42 FPS in Marvel’s Spider-Man: Miles Morales; turn on upscaling or aim for a locked 60 for the best feel.

What are the best Marvel’s Spider-Man: Miles Morales settings for the NVIDIA GTX 960 (4GB)?

Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Traffic & Crowd Density and Ambient Occlusion down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.