Best Rocket League settings for the NVIDIA GTX 1660 Ti (laptop, 6GB) (2026)
On a NVIDIA GTX 1660 Ti (laptop, 6GB) (paired with a balanced Intel Core i5-8600K-class CPU), Rocket League runs at roughly 114 FPS at 1080p with our optimized settings — up from about 114FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1660 Ti (laptop, 6GB) is a entry-level graphics card with 6GB of VRAM, and Rocket League is a lightweight, high-frame-rate esports title. Paired with the Intel Core i5-8600K, it runs great at 1080p — about 114 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 114 FPS at 1080p and 68 FPS at 1440p, dropping to roughly 53 FPS at 4K. Rocket League doesn't use upscaling, so the gains come from trimming the heaviest settings below.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 114 | 114 |
| 1440p | 68 | 68 |
| 4K | 39 | 53 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1660 Ti (laptop, 6GB) run Rocket League? See the verdict →
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What FPS does the NVIDIA GTX 1660 Ti (laptop, 6GB) get in Rocket League?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 Ti (laptop, 6GB) averages around 114 FPS at 1080p in Rocket League — up from about 114 FPS with everything on High.
Can the NVIDIA GTX 1660 Ti (laptop, 6GB) run Rocket League at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1660 Ti (laptop, 6GB) averages roughly 68 FPS in Rocket League — a smooth experience.
What are the best Rocket League settings for the NVIDIA GTX 1660 Ti (laptop, 6GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Render Detail and High Quality Shaders down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.