Best Devil May Cry 5 settings for the NVIDIA GTX 1660 Ti (laptop, 6GB) (2026)
On a NVIDIA GTX 1660 Ti (laptop, 6GB) (paired with a balanced Intel Core i5-8600K-class CPU), Devil May Cry 5 runs at roughly 71 FPS at 1080p with our optimized settings — up from about 72FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1660 Ti (laptop, 6GB) is a entry-level graphics card with 6GB of VRAM, and Devil May Cry 5 is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 71 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 71 FPS at 1080p and 66 FPS at 1440p, dropping to roughly 53 FPS at 4K. Devil May Cry 5 offers ray tracing, but the NVIDIA GTX 1660 Ti (laptop, 6GB) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 72 | 71 |
| 1440p | 43 | 66 |
| 4K | 24 | 53 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1660 Ti (laptop, 6GB) run Devil May Cry 5? See the verdict →
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What FPS does the NVIDIA GTX 1660 Ti (laptop, 6GB) get in Devil May Cry 5?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 Ti (laptop, 6GB) averages around 71 FPS at 1080p in Devil May Cry 5 — up from about 72 FPS with everything on High.
Can the NVIDIA GTX 1660 Ti (laptop, 6GB) run Devil May Cry 5 at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1660 Ti (laptop, 6GB) averages roughly 66 FPS in Devil May Cry 5 — a smooth experience.
What are the best Devil May Cry 5 settings for the NVIDIA GTX 1660 Ti (laptop, 6GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Mesh Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.