Best Call of Duty: Modern Warfare II settings for the NVIDIA GTX 1660 Ti (laptop, 6GB) (2026)
On a NVIDIA GTX 1660 Ti (laptop, 6GB) (paired with a balanced Intel Core i5-8600K-class CPU), Call of Duty: Modern Warfare II runs at roughly 71 FPS at 1080p with our optimized settings — up from about 53FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1660 Ti (laptop, 6GB) is a entry-level graphics card with 6GB of VRAM, and Call of Duty: Modern Warfare II is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 71 FPS with FrameCoach's optimized settings, a clear jump from roughly 53 FPS with everything on High.
Across resolutions you can expect around 71 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 39 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 53 | 71 |
| 1440p | 32 | 61 |
| 4K | 18 | 39 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1660 Ti (laptop, 6GB) run Call of Duty: Modern Warfare II? See the verdict →
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What FPS does the NVIDIA GTX 1660 Ti (laptop, 6GB) get in Call of Duty: Modern Warfare II?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 Ti (laptop, 6GB) averages around 71 FPS at 1080p in Call of Duty: Modern Warfare II — up from about 53 FPS with everything on High.
Can the NVIDIA GTX 1660 Ti (laptop, 6GB) run Call of Duty: Modern Warfare II at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1660 Ti (laptop, 6GB) averages roughly 61 FPS in Call of Duty: Modern Warfare II — a smooth experience.
What are the best Call of Duty: Modern Warfare II settings for the NVIDIA GTX 1660 Ti (laptop, 6GB)?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Map Resolution and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.