Best The Last of Us Part II Remastered settings for the NVIDIA GTX 1630 (4GB) (2026)
On a NVIDIA GTX 1630 (4GB) (paired with a balanced Intel Core i5-8600K-class CPU), The Last of Us Part II Remastered runs at roughly 48 FPS at 1080p with our optimized settings — up from about 19FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1630 (4GB) is a entry-level graphics card with 4GB of VRAM, and The Last of Us Part II Remastered is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 48 FPS with FrameCoach's optimized settings, a clear jump from roughly 19 FPS with everything on High.
Across resolutions you can expect around 48 FPS at 1080p and 29 FPS at 1440p, dropping to roughly 17 FPS at 4K. With only 4GB of VRAM, keep textures a notch below max in The Last of Us Part II Remastered at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 19 | 48 |
| 1440p | 11 | 29 |
| 4K | 6 | 17 |
⚡ Fine-tune this for your exact CPU & target FPS →
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What FPS does the NVIDIA GTX 1630 (4GB) get in The Last of Us Part II Remastered?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1630 (4GB) averages around 48 FPS at 1080p in The Last of Us Part II Remastered — up from about 19 FPS with everything on High.
Can the NVIDIA GTX 1630 (4GB) run The Last of Us Part II Remastered at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1630 (4GB) averages roughly 29 FPS in The Last of Us Part II Remastered; turn on upscaling or aim for a locked 60 for the best feel.
What are the best The Last of Us Part II Remastered settings for the NVIDIA GTX 1630 (4GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.