All setups NVIDIA GTX 1630 (4GB)Marvel Rivals

Best Marvel Rivals settings for the NVIDIA GTX 1630 (4GB) (2026)

On a NVIDIA GTX 1630 (4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Marvel Rivals runs at roughly 61 FPS at 1080p with our optimized settings — up from about 24FPS with everything maxed. Here's the configuration and what each setting costs.

The NVIDIA GTX 1630 (4GB) is a entry-level graphics card with 4GB of VRAM, and Marvel Rivals is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPSwith FrameCoach's optimized settings, a clear jump from roughly 24 FPS with everything on High.

Across resolutions you can expect around 61 FPS at 1080p and 42 FPS at 1440p, dropping to roughly 24 FPS at 4K. Marvel Rivals offers ray tracing, but the NVIDIA GTX 1630 (4GB) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p2461
1440p1442
4K824
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
Supports DLSS (RTX), FSR and XeSS plus Frame Generation. The biggest, easiest FPS lever — most players run it for the frames.
Ray TracingOffsaves FPS
Ray-traced lighting and reflections. Heavy and pointless competitively — keep Off for high refresh.
Global IlluminationLow+15% FPS
Bounced lighting (Lumen) — the heaviest non-RT setting. High over Ultra is a big saving for high FPS.
Shadow DetailLow+11% FPS
Shadow resolution and range. Low/Medium is standard for competitive play.
Reflection QualityLow+8% FPS
Surface reflections. Moderately heavy and rarely noticed mid-fight.
Effects QualityMedium+3% FPS
Ability and combat effects. Lowering smooths chaotic team fights.
Anti-AliasingOff+3% FPS
Edge smoothing. Cheap; leave it On to cut shimmer.
Post ProcessingMedium+2% FPS
Bloom, motion blur and depth of field. Cheap; set to taste.
Model DetailMedium+2% FPS
Character and hero model detail. Modest cost; High looks best.
Foliage QualityMedium+2% FPS
Plants and destructible scenery. Lower it for a small, safe gain.
View DistanceMedium+2% FPS
How far detail renders before fading. Low/Medium is common for competitive play.
Ambient OcclusionMedium+2% FPS
Soft contact shadows for depth. Cheap; Medium is plenty.
Texture DetailUltra-1% FPS
Surface sharpness — cheap if it fits your VRAM. High on 8GB cards, Ultra for 12GB+.

⚡ Fine-tune this for your exact CPU & target FPS →

Marvel Rivals on other GPUs
Other games on the NVIDIA GTX 1630 (4GB)
Frequently asked

What FPS does the NVIDIA GTX 1630 (4GB) get in Marvel Rivals?

With FrameCoach's optimized balanced settings, the NVIDIA GTX 1630 (4GB) averages around 61 FPS at 1080p in Marvel Rivals — up from about 24 FPS with everything on High.

Can the NVIDIA GTX 1630 (4GB) run Marvel Rivals at 1440p?

At 1440p with optimized settings, the NVIDIA GTX 1630 (4GB) averages roughly 42 FPS in Marvel Rivals; turn on upscaling or aim for a locked 60 for the best feel.

What are the best Marvel Rivals settings for the NVIDIA GTX 1630 (4GB)?

Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Shadow Detail down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.