Best Sid Meier’s Civilization VII settings for the NVIDIA GeForce MX330 (laptop) (2026)
On a NVIDIA GeForce MX330 (laptop) (paired with a balanced Intel Core i5-8600K-class CPU), Sid Meier’s Civilization VII runs at roughly 36 FPS at 1080p with our optimized settings — up from about 15FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GeForce MX330 (laptop) is a entry-level graphics card with 2GB of VRAM, and Sid Meier’s Civilization VII is a relatively light game to run. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 36 FPS with FrameCoach's optimized settings, a clear jump from roughly 15 FPS with everything on High.
Across resolutions you can expect around 36 FPS at 1080p and 22 FPS at 1440p, dropping to roughly 12 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 15 | 36 |
| 1440p | 9 | 22 |
| 4K | 5 | 12 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GeForce MX330 (laptop) run Sid Meier’s Civilization VII? See the verdict →
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What FPS does the NVIDIA GeForce MX330 (laptop) get in Sid Meier’s Civilization VII?
With FrameCoach's optimized balanced settings, the NVIDIA GeForce MX330 (laptop) averages around 36 FPS at 1080p in Sid Meier’s Civilization VII — up from about 15 FPS with everything on High.
Can the NVIDIA GeForce MX330 (laptop) run Sid Meier’s Civilization VII at 1440p?
At 1440p with optimized settings, the NVIDIA GeForce MX330 (laptop) averages roughly 22 FPS in Sid Meier’s Civilization VII; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Sid Meier’s Civilization VII settings for the NVIDIA GeForce MX330 (laptop)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Terrain Detail down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.