Best Elden Ring settings for the NVIDIA GeForce MX330 (laptop) (2026)
On a NVIDIA GeForce MX330 (laptop) (paired with a balanced Intel Core i5-8600K-class CPU), Elden Ring runs at roughly 21 FPS at 1080p with our optimized settings — up from about 10FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GeForce MX330 (laptop) is a entry-level graphics card with 2GB of VRAM, and Elden Ring is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 21 FPS with FrameCoach's optimized settings, a clear jump from roughly 10 FPS with everything on High.
Across resolutions you can expect around 21 FPS at 1080p and 13 FPS at 1440p, dropping to roughly 7 FPS at 4K. Elden Ring offers ray tracing, but the NVIDIA GeForce MX330 (laptop) isn't built for it, so we leave it off. Elden Ring doesn't use upscaling, so the gains come from trimming the heaviest settings below.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 10 | 21 |
| 1440p | 6 | 13 |
| 4K | 3 | 7 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GeForce MX330 (laptop) run Elden Ring? See the verdict →
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What FPS does the NVIDIA GeForce MX330 (laptop) get in Elden Ring?
With FrameCoach's optimized balanced settings, the NVIDIA GeForce MX330 (laptop) averages around 21 FPS at 1080p in Elden Ring — up from about 10 FPS with everything on High.
Can the NVIDIA GeForce MX330 (laptop) run Elden Ring at 1440p?
At 1440p with optimized settings, the NVIDIA GeForce MX330 (laptop) averages roughly 13 FPS in Elden Ring; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Elden Ring settings for the NVIDIA GeForce MX330 (laptop)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Global Illumination Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.