Best Marvel Rivals settings for the NVIDIA GeForce MX330 (laptop) (2026)
On a NVIDIA GeForce MX330 (laptop) (paired with a balanced Intel Core i5-8600K-class CPU), Marvel Rivals runs at roughly 21 FPS at 1080p with our optimized settings — up from about 9FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GeForce MX330 (laptop) is a entry-level graphics card with 2GB of VRAM, and Marvel Rivals is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 21 FPS with FrameCoach's optimized settings, a clear jump from roughly 9 FPS with everything on High.
Across resolutions you can expect around 21 FPS at 1080p and 12 FPS at 1440p, dropping to roughly 7 FPS at 4K. Marvel Rivals offers ray tracing, but the NVIDIA GeForce MX330 (laptop) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 9 | 21 |
| 1440p | 5 | 12 |
| 4K | 3 | 7 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GeForce MX330 (laptop) run Marvel Rivals? See the verdict →
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What FPS does the NVIDIA GeForce MX330 (laptop) get in Marvel Rivals?
With FrameCoach's optimized balanced settings, the NVIDIA GeForce MX330 (laptop) averages around 21 FPS at 1080p in Marvel Rivals — up from about 9 FPS with everything on High.
Can the NVIDIA GeForce MX330 (laptop) run Marvel Rivals at 1440p?
At 1440p with optimized settings, the NVIDIA GeForce MX330 (laptop) averages roughly 12 FPS in Marvel Rivals; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Marvel Rivals settings for the NVIDIA GeForce MX330 (laptop)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Detail and Reflection Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.