All setups NVIDIA GeForce MX330 (laptop)Dying Light: The Beast

Best Dying Light: The Beast settings for the NVIDIA GeForce MX330 (laptop) (2026)

On a NVIDIA GeForce MX330 (laptop) (paired with a balanced Intel Core i5-8600K-class CPU), Dying Light: The Beast runs at roughly 16 FPS at 1080p with our optimized settings — up from about 7FPS with everything maxed. Here's the configuration and what each setting costs.

The NVIDIA GeForce MX330 (laptop) is a entry-level graphics card with 2GB of VRAM, and Dying Light: The Beast is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 16 FPSwith FrameCoach's optimized settings, a clear jump from roughly 7 FPS with everything on High.

Across resolutions you can expect around 16 FPS at 1080p and 10 FPS at 1440p, dropping to roughly 6 FPS at 4K. Dying Light: The Beast offers ray tracing, but the NVIDIA GeForce MX330 (laptop) isn't built for it, so we leave it off. With only 2GB of VRAM, keep textures a notch below max in Dying Light: The Beast at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p716
1440p410
4K26
💡 Dying Light: The Beast: Open-world parkour leans on View Distance; full ray tracing is very heavy.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
Dying Light: The Beast (C-Engine) supports DLSS and FSR plus Frame Generation. A free FPS boost - enable it first.
Ray Tracing (GI / Reflections / Shadows)Offsaves FPS
Full ray-traced lighting, reflections and shadows - gorgeous in the open world but very heavy. Keep Off unless you have headroom and Frame Gen on.
View DistanceLow+10% FPS
How far the open world renders - a real cost given the parkour sightlines. High is a clean trade.
Shadow QualityLow+9% FPS
Shadow resolution and range. High is the value pick.
Foliage QualityLow+7% FPS
Plant and tree density in the overgrown world. A real cost outdoors.
Particles QualityLow+6% FPS
Blood, fire and combat effects. Lowering smooths the zombie swarms at night.
Contact ShadowsOff+5% FPS
Fine shadows where objects meet surfaces. A small saving when off.
Ambient OcclusionOff+5% FPS
Soft contact shadows for depth. Medium is a cheap, good-looking option.
Anti-AliasingOff+4% FPS
Edge smoothing. Medium keeps the image clean cheaply.
Texture QualityUltra-1% FPS
Surface sharpness - cheap if it fits your VRAM.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the NVIDIA GeForce MX330 (laptop) run Dying Light: The Beast? See the verdict →

Dying Light: The Beast on other GPUs
Other games on the NVIDIA GeForce MX330 (laptop)
Frequently asked

What FPS does the NVIDIA GeForce MX330 (laptop) get in Dying Light: The Beast?

With FrameCoach's optimized balanced settings, the NVIDIA GeForce MX330 (laptop) averages around 16 FPS at 1080p in Dying Light: The Beast — up from about 7 FPS with everything on High.

Can the NVIDIA GeForce MX330 (laptop) run Dying Light: The Beast at 1440p?

At 1440p with optimized settings, the NVIDIA GeForce MX330 (laptop) averages roughly 10 FPS in Dying Light: The Beast; turn on upscaling or aim for a locked 60 for the best feel.

What are the best Dying Light: The Beast settings for the NVIDIA GeForce MX330 (laptop)?

Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like View Distance and Shadow Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.