Best Death Stranding Director’s Cut settings for the NVIDIA GeForce MX330 (laptop) (2026)
On a NVIDIA GeForce MX330 (laptop) (paired with a balanced Intel Core i5-8600K-class CPU), Death Stranding Director’s Cut runs at roughly 24 FPS at 1080p with our optimized settings — up from about 12FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GeForce MX330 (laptop) is a entry-level graphics card with 2GB of VRAM, and Death Stranding Director’s Cut is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 24 FPS with FrameCoach's optimized settings, a clear jump from roughly 12 FPS with everything on High.
Across resolutions you can expect around 24 FPS at 1080p and 15 FPS at 1440p, dropping to roughly 8 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 12 | 24 |
| 1440p | 7 | 15 |
| 4K | 4 | 8 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GeForce MX330 (laptop) run Death Stranding Director’s Cut? See the verdict →
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What FPS does the NVIDIA GeForce MX330 (laptop) get in Death Stranding Director’s Cut?
With FrameCoach's optimized balanced settings, the NVIDIA GeForce MX330 (laptop) averages around 24 FPS at 1080p in Death Stranding Director’s Cut — up from about 12 FPS with everything on High.
Can the NVIDIA GeForce MX330 (laptop) run Death Stranding Director’s Cut at 1440p?
At 1440p with optimized settings, the NVIDIA GeForce MX330 (laptop) averages roughly 15 FPS in Death Stranding Director’s Cut; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Death Stranding Director’s Cut settings for the NVIDIA GeForce MX330 (laptop)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Model Detail and Shadow Resolution down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.