Best Death Stranding Director’s Cut settings for the NVIDIA RTX 5060 (2026)
On a NVIDIA RTX 5060 (paired with a balanced Intel Core i7-10700K-class CPU), Death Stranding Director’s Cut runs at roughly 149 FPS at 1080p with our optimized settings — up from about 152FPS with everything maxed. Here's the configuration and what each setting costs.
| Resolution | All-High FPS | Optimized FPS |
|---|
| 1080p | 152 | 149 |
| 1440p | 91 | 90 |
| 4K | 46 | 61 |
Recommended settings
Upscaling — DLSSOff
Death Stranding Director's Cut (Decima engine) supports DLSS and FSR. A free boost on a beautifully optimised game.
Memory / Texture QualityVery High-1% FPS
Surface sharpness - cheap if it fits your VRAM.
Model DetailHighbaseline
Geometry detail on characters and the landscape - one of the heavier settings. High is a clean trade.
Shadow QualityHighbaseline
Shadow resolution and range. High is the value pick.
Screen Space ReflectionsMediumbaseline
Reflections on water and wet rock across the open world. Medium is plenty.
Ambient OcclusionOnbaseline
Soft contact shadows for depth. Cheap; leave On.
Anti-AliasingTAAbaseline
Edge smoothing. TAA is clean and cheap.
Anisotropic Filtering16xbaseline
Keeps the terrain sharp into the distance - essentially free, use 16x.
⚡ Fine-tune this for your exact CPU & target FPS →
Death Stranding Director’s Cut on other GPUs
Other games on the NVIDIA RTX 5060
Frequently asked
What FPS does the NVIDIA RTX 5060 get in Death Stranding Director’s Cut?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 5060 averages around 149 FPS at 1080p in Death Stranding Director’s Cut — up from about 152 FPS with everything on High.
Can the NVIDIA RTX 5060 run Death Stranding Director’s Cut at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 5060 averages roughly 90 FPS in Death Stranding Director’s Cut — a smooth experience.
What are the best Death Stranding Director’s Cut settings for the NVIDIA RTX 5060?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Model Detail and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.