All setups Intel HD Graphics 4000 (Ivy Bridge iGPU)Marvel’s Spider-Man: Miles Morales

Best Marvel’s Spider-Man: Miles Morales settings for the Intel HD Graphics 4000 (Ivy Bridge iGPU) (2026)

On a Intel HD Graphics 4000 (Ivy Bridge iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Marvel’s Spider-Man: Miles Morales runs at roughly 6 FPS at 1080p with our optimized settings — up from about 3FPS with everything maxed. Here's the configuration and what each setting costs.

The Intel HD Graphics 4000 (Ivy Bridge iGPU) is a entry-level graphics card with 2GB of VRAM, and Marvel’s Spider-Man: Miles Morales is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 6 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.

Across resolutions you can expect around 6 FPS at 1080p and 4 FPS at 1440p, dropping to roughly 2 FPS at 4K. Marvel’s Spider-Man: Miles Morales offers ray tracing, but the Intel HD Graphics 4000 (Ivy Bridge iGPU) isn't built for it, so we leave it off. With only 2GB of VRAM, keep textures a notch below max in Marvel’s Spider-Man: Miles Morales at higher resolutions to avoid stutter. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p36
1440p24
4K12
💡 Marvel’s Spider-Man: Miles Morales: Fast traversal is CPU-heavy; ray-traced reflections add more load - lower RT and Traffic Density first.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — XeSSBalanced+55% FPS
Miles Morales supports DLSS, FSR and XeSS. The biggest free FPS boost — enable it first, especially with ray tracing on.
Ray-Traced ReflectionsOffsaves FPS
RT reflections on the glass towers look stunning but are heavy. Off keeps FPS high; Low/Medium is a good compromise on RTX cards.
Traffic & Crowd DensityLow+10% FPS
How many cars and pedestrians fill the city — a CPU cost that hits hardest while swinging fast. Medium smooths traversal.
Shadow QualityLow+9% FPS
Shadow resolution and range. High is a strong step down from Very High.
Level of Detail (Geometry)Low+8% FPS
How detailed distant buildings stay — also a CPU cost during fast traversal. High is plenty.
Ambient OcclusionOff+6% FPS
Soft contact shading. SSAO is the cheap option; HBAO+ looks better for a small cost.
Texture QualityVery High-1% FPS
Surface sharpness — nearly free if it fits your VRAM. On 8GB cards keep it at High.
Anisotropic Filtering16xbaseline
Keeps street and building textures sharp at angles. Effectively free — leave it at 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the Intel HD Graphics 4000 (Ivy Bridge iGPU) run Marvel’s Spider-Man: Miles Morales? See the verdict →

Marvel’s Spider-Man: Miles Morales on other GPUs
Other games on the Intel HD Graphics 4000 (Ivy Bridge iGPU)
Frequently asked

What FPS does the Intel HD Graphics 4000 (Ivy Bridge iGPU) get in Marvel’s Spider-Man: Miles Morales?

With FrameCoach's optimized balanced settings, the Intel HD Graphics 4000 (Ivy Bridge iGPU) averages around 6 FPS at 1080p in Marvel’s Spider-Man: Miles Morales — up from about 3 FPS with everything on High.

Can the Intel HD Graphics 4000 (Ivy Bridge iGPU) run Marvel’s Spider-Man: Miles Morales at 1440p?

At 1440p with optimized settings, the Intel HD Graphics 4000 (Ivy Bridge iGPU) averages roughly 4 FPS in Marvel’s Spider-Man: Miles Morales; turn on upscaling or aim for a locked 60 for the best feel.

What are the best Marvel’s Spider-Man: Miles Morales settings for the Intel HD Graphics 4000 (Ivy Bridge iGPU)?

Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Traffic & Crowd Density and Shadow Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.