All setups Intel HD 630 (7th Gen)Marvel’s Spider-Man 2

Best Marvel’s Spider-Man 2 settings for the Intel HD 630 (7th Gen) (2026)

On a Intel HD 630 (7th Gen) (paired with a balanced Intel Core i5-8600K-class CPU), Marvel’s Spider-Man 2 runs at roughly 13 FPS at 1080p with our optimized settings — up from about 5FPS with everything maxed. Here's the configuration and what each setting costs.

The Intel HD 630 (7th Gen) is a entry-level graphics card with 2GB of VRAM, and Marvel’s Spider-Man 2 is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 13 FPS with FrameCoach's optimized settings, a clear jump from roughly 5 FPS with everything on High.

Across resolutions you can expect around 13 FPS at 1080p and 8 FPS at 1440p, dropping to roughly 4 FPS at 4K. Marvel’s Spider-Man 2 offers ray tracing, but the Intel HD 630 (7th Gen) isn't built for it, so we leave it off. With only 2GB of VRAM, keep textures a notch below max in Marvel’s Spider-Man 2 at higher resolutions to avoid stutter. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p513
1440p38
4K24
💡 Marvel’s Spider-Man 2: Fast traversal is CPU-heavy; ray tracing adds even more CPU load.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — XeSSBalanced+55% FPS
Supports DLSS, FSR and XeSS. With CPU-heavy web-swinging traversal, upscaling frees GPU headroom effectively.
Ray TracingOffsaves FPS
Ray-traced reflections and shadows. NYC looks stunning with RT on, but it adds CPU and GPU load. Low is a good middle ground.
Shadow QualityLow+10% FPS
Shadow resolution and range. High is the sweet spot.
Reflection QualityLow+9% FPS
Glass skyscrapers make reflections very visible. High is a solid choice.
Level of DetailLow+8% FPS
World geometry detail at distance - partly CPU-bound during fast traversal.
Crowd DensityLow+6% FPS
NPC density on city streets - CPU-bound. Lower it if you hit a CPU bottleneck during traversal.
Ambient OcclusionOff+5% FPS
Soft contact shadows for depth. Medium is plenty for fast traversal.
Traffic DensityLow+5% FPS
How many cars fill the streets - CPU-bound. Lower it if you hit a CPU bottleneck.
Hair QualityLow+3% FPS
Strand detail on hair and fur in close-ups. A modest cost.
Texture QualityUltra-1% FPS
Surface sharpness. Needs 10GB+ for Ultra - ease off on 8GB cards.
Anisotropic Filtering16xbaseline
Keeps rooftops and streets sharp at angles - effectively free, use 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the Intel HD 630 (7th Gen) run Marvel’s Spider-Man 2? See the verdict →

Marvel’s Spider-Man 2 on other GPUs
Other games on the Intel HD 630 (7th Gen)
Frequently asked

What FPS does the Intel HD 630 (7th Gen) get in Marvel’s Spider-Man 2?

With FrameCoach's optimized balanced settings, the Intel HD 630 (7th Gen) averages around 13 FPS at 1080p in Marvel’s Spider-Man 2 — up from about 5 FPS with everything on High.

Can the Intel HD 630 (7th Gen) run Marvel’s Spider-Man 2 at 1440p?

At 1440p with optimized settings, the Intel HD 630 (7th Gen) averages roughly 8 FPS in Marvel’s Spider-Man 2; turn on upscaling or aim for a locked 60 for the best feel.

What are the best Marvel’s Spider-Man 2 settings for the Intel HD 630 (7th Gen)?

Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflection Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.