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Can the Intel HD 630 (7th Gen) run Marvel’s Spider-Man 2? (2026)

Not really
~13 FPS at 1080p with optimized settings

The Intel HD 630 (7th Gen) is a entry-level card with 2GB of VRAM, and Marvel’s Spider-Man 2 is a demanding, graphically heavy game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 13 FPS at 1080p with FrameCoach's tuned settings — up from roughly 5 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p513
1440p38
4K24
💡 Marvel’s Spider-Man 2: Fast traversal is CPU-heavy; ray tracing adds even more CPU load.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 13 FPS, at 1440p about 8 FPS, and at 4K roughly 4 FPS with optimized settings. With only 2GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is XeSS upscaling — set it to Quality.

🎛 See the full best-settings guide for Marvel’s Spider-Man 2 on the Intel HD 630 (7th Gen)

💰 Want smoother Marvel’s Spider-Man 2? Upgrade options
🛒
Runs Marvel’s Spider-Man 2 better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Marvel’s Spider-Man 2?
Can the Intel HD 630 (7th Gen) run other games?
Frequently asked

Can the Intel HD 630 (7th Gen) run Marvel’s Spider-Man 2?

Not really. With FrameCoach's optimized balanced settings, the Intel HD 630 (7th Gen) averages about 13 FPS at 1080p in Marvel’s Spider-Man 2.

What FPS does the Intel HD 630 (7th Gen) get in Marvel’s Spider-Man 2 at 1080p?

Around 13 FPS at 1080p with optimized settings (up from about 5 FPS on all-High).

How do I make Marvel’s Spider-Man 2 run better on the Intel HD 630 (7th Gen)?

Turn on XeSS (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.