On a Intel Arc B580 (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Marvel’s Spider-Man: Miles Morales runs at roughly 94 FPS at 1080p with our optimized settings — up from about 94FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel Arc B580 is a mainstream 1080p graphics card with 12GB of VRAM, and Marvel’s Spider-Man: Miles Morales is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it runs great at 1080p — about 94 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 94 FPS at 1080p and 67 FPS at 1440p, dropping to roughly 64 FPS at 4K. Marvel’s Spider-Man: Miles Morales supports ray tracing and the Intel Arc B580 can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 94 | 94 |
| 1440p | 68 | 67 |
| 4K | 38 | 64 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel Arc B580 run Marvel’s Spider-Man: Miles Morales? See the verdict →
With FrameCoach's optimized balanced settings, the Intel Arc B580 averages around 94 FPS at 1080p in Marvel’s Spider-Man: Miles Morales — up from about 94 FPS with everything on High. Note that a Intel Core i5-13500H (laptop)-class CPU can cap it near 94 FPS here.
At 1440p with optimized settings, the Intel Arc B580 averages roughly 67 FPS in Marvel’s Spider-Man: Miles Morales — a smooth experience.
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Traffic & Crowd Density and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.