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Can the Intel Arc B580 run Marvel’s Spider-Man: Miles Morales? (2026)

Yes
~94 FPS at 1080p with optimized settings

The Intel Arc B580 is a mainstream 1080p card with 12GB of VRAM, and Marvel’s Spider-Man: Miles Morales is a moderately demanding game. Paired with a balanced Intel Core i5-13500H (laptop)-class CPU it averages about 94 FPS at 1080p with FrameCoach's tuned settings — up from roughly 94 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p9494
1440p6867
4K3864
CPU-bound: in Marvel’s Spider-Man: Miles Morales, a Intel Core i5-13500H (laptop)-class CPU caps you near 94 FPS regardless of graphics settings.
💡 Marvel’s Spider-Man: Miles Morales: Fast traversal is CPU-heavy; ray-traced reflections add more load - lower RT and Traffic Density first.

At 1080p expect around 94 FPS, at 1440p about 67 FPS, and at 4K roughly 64 FPS with optimized settings. Marvel’s Spider-Man: Miles Morales doesn't use upscaling, so the gains come from trimming the heaviest settings.

🎛 See the full best-settings guide for Marvel’s Spider-Man: Miles Morales on the Intel Arc B580

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Marvel’s Spider-Man: Miles Morales?
Can the Intel Arc B580 run other games?
Frequently asked

Can the Intel Arc B580 run Marvel’s Spider-Man: Miles Morales?

Yes. With FrameCoach's optimized balanced settings, the Intel Arc B580 averages about 94 FPS at 1080p in Marvel’s Spider-Man: Miles Morales. A Intel Core i5-13500H (laptop)-class CPU can cap it near 94 FPS here.

What FPS does the Intel Arc B580 get in Marvel’s Spider-Man: Miles Morales at 1080p?

Around 94 FPS at 1080p with optimized settings (up from about 94 FPS on all-High).

How do I make Marvel’s Spider-Man: Miles Morales run better on the Intel Arc B580?

keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.