All setups Intel Arc 140V (iGPU)Marvel’s Spider-Man Remastered

Best Marvel’s Spider-Man Remastered settings for the Intel Arc 140V (iGPU) (2026)

On a Intel Arc 140V (iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Marvel’s Spider-Man Remastered runs at roughly 63 FPS at 1080p with our optimized settings — up from about 38FPS with everything maxed. Here's the configuration and what each setting costs.

The Intel Arc 140V (iGPU) is a handheld graphics card with 4GB of VRAM, and Marvel’s Spider-Man Remastered is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 63 FPS with FrameCoach's optimized settings, a clear jump from roughly 38 FPS with everything on High.

Across resolutions you can expect around 63 FPS at 1080p and 48 FPS at 1440p, dropping to roughly 27 FPS at 4K. Marvel’s Spider-Man Remastered offers ray tracing, but the Intel Arc 140V (iGPU) isn't built for it, so we leave it off. With only 4GB of VRAM, keep textures a notch below max in Marvel’s Spider-Man Remastered at higher resolutions to avoid stutter. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p3863
1440p2348
4K1327
💡 Marvel’s Spider-Man Remastered: Fast traversal is CPU-heavy; ray-traced reflections add more load — lower RT and Traffic Density first.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — XeSSBalanced+55% FPS
Spider-Man Remastered supports DLSS, FSR and XeSS. The biggest free FPS boost — enable it first, especially with ray tracing on.
Ray-Traced ReflectionsOffsaves FPS
RT reflections on Manhattan's glass towers look stunning but are heavy. Off keeps FPS high; Low/Medium is a good compromise on RTX cards.
Traffic & Crowd DensityLow+10% FPS
How many cars and pedestrians fill the city — a CPU cost that hits hardest while swinging fast. Medium smooths traversal.
Texture QualityVery High-1% FPS
Surface sharpness — nearly free if it fits your VRAM. On 8GB cards keep it at High.
Shadow QualityHighbaseline
Shadow resolution and range. High is a strong step down from Very High.
Level of Detail (Geometry)Highbaseline
How detailed distant buildings stay — also a CPU cost during fast traversal. High is plenty.
Ambient OcclusionSSAObaseline
Soft contact shading. SSAO is the cheap option; HBAO+ looks better for a small cost.
Anisotropic Filtering16xbaseline
Keeps street and building textures sharp at angles. Effectively free — leave it at 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the Intel Arc 140V (iGPU) run Marvel’s Spider-Man Remastered? See the verdict →

Marvel’s Spider-Man Remastered on other GPUs
Other games on the Intel Arc 140V (iGPU)
Frequently asked

What FPS does the Intel Arc 140V (iGPU) get in Marvel’s Spider-Man Remastered?

With FrameCoach's optimized balanced settings, the Intel Arc 140V (iGPU) averages around 63 FPS at 1080p in Marvel’s Spider-Man Remastered — up from about 38 FPS with everything on High.

Can the Intel Arc 140V (iGPU) run Marvel’s Spider-Man Remastered at 1440p?

At 1440p with optimized settings, the Intel Arc 140V (iGPU) averages roughly 48 FPS in Marvel’s Spider-Man Remastered; turn on upscaling or aim for a locked 60 for the best feel.

What are the best Marvel’s Spider-Man Remastered settings for the Intel Arc 140V (iGPU)?

Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Traffic & Crowd Density and Shadow Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.