Best God of War Ragnarök settings for the AMD RX Vega 64 (8GB) (2026)
On a AMD RX Vega 64 (8GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), God of War Ragnarök runs at roughly 71 FPS at 1080p with our optimized settings — up from about 72FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX Vega 64 (8GB) is a mainstream 1080p graphics card with 8GB of VRAM, and God of War Ragnarök is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 71 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 71 FPS at 1080p and 66 FPS at 1440p, dropping to roughly 57 FPS at 4K. God of War Ragnarök offers ray tracing, but the AMD RX Vega 64 (8GB) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 72 | 71 |
| 1440p | 43 | 66 |
| 4K | 24 | 57 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX Vega 64 (8GB) run God of War Ragnarök? See the verdict →
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What FPS does the AMD RX Vega 64 (8GB) get in God of War Ragnarök?
With FrameCoach's optimized balanced settings, the AMD RX Vega 64 (8GB) averages around 71 FPS at 1080p in God of War Ragnarök — up from about 72 FPS with everything on High.
Can the AMD RX Vega 64 (8GB) run God of War Ragnarök at 1440p?
At 1440p with optimized settings, the AMD RX Vega 64 (8GB) averages roughly 66 FPS in God of War Ragnarök — a smooth experience.
What are the best God of War Ragnarök settings for the AMD RX Vega 64 (8GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflection Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.