Best God of War Ragnarök settings for the NVIDIA RTX 4060 Ti (2026)
On a NVIDIA RTX 4060 Ti (paired with a balanced AMD Ryzen 9 5950X-class CPU), God of War Ragnarök runs at roughly 78 FPS at 1440p with our optimized settings — up from about 79FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 4060 Ti is a strong 1440p graphics card with 8GB of VRAM, and God of War Ragnarök is a moderately demanding game. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 78 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 130 FPS at 1080p and 78 FPS at 1440p, dropping to roughly 68 FPS at 4K. God of War Ragnarök supports ray tracing and the NVIDIA RTX 4060 Ti can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 131 | 130 |
| 1440p | 79 | 78 |
| 4K | 45 | 68 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 4060 Ti run God of War Ragnarök? See the verdict →
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What FPS does the NVIDIA RTX 4060 Ti get in God of War Ragnarök?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 4060 Ti averages around 78 FPS at 1440p in God of War Ragnarök — up from about 79 FPS with everything on High.
Can the NVIDIA RTX 4060 Ti run God of War Ragnarök at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 4060 Ti averages roughly 78 FPS in God of War Ragnarök — a smooth experience.
What are the best God of War Ragnarök settings for the NVIDIA RTX 4060 Ti?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflection Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.