Best Call of Duty: Modern Warfare II settings for the AMD RX Vega 64 (8GB) (2026)
On a AMD RX Vega 64 (8GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Call of Duty: Modern Warfare II runs at roughly 76 FPS at 1080p with our optimized settings — up from about 77FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX Vega 64 (8GB) is a mainstream 1080p graphics card with 8GB of VRAM, and Call of Duty: Modern Warfare II is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 76 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 76 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 58 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 77 | 76 |
| 1440p | 46 | 62 |
| 4K | 26 | 58 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX Vega 64 (8GB) run Call of Duty: Modern Warfare II? See the verdict →
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What FPS does the AMD RX Vega 64 (8GB) get in Call of Duty: Modern Warfare II?
With FrameCoach's optimized balanced settings, the AMD RX Vega 64 (8GB) averages around 76 FPS at 1080p in Call of Duty: Modern Warfare II — up from about 77 FPS with everything on High.
Can the AMD RX Vega 64 (8GB) run Call of Duty: Modern Warfare II at 1440p?
At 1440p with optimized settings, the AMD RX Vega 64 (8GB) averages roughly 62 FPS in Call of Duty: Modern Warfare II — a smooth experience.
What are the best Call of Duty: Modern Warfare II settings for the AMD RX Vega 64 (8GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Map Resolution and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.