Best The Last of Us Part II Remastered settings for the AMD RX 9070 GRE (2026)
On a AMD RX 9070 GRE (paired with a balanced AMD Ryzen 9 5950X-class CPU), The Last of Us Part II Remastered runs at roughly 76 FPS at 1440p with our optimized settings — up from about 77FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 9070 GRE is a strong 1440p graphics card with 12GB of VRAM, and The Last of Us Part II Remastered is a demanding, graphically heavy game. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 76 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 127 FPS at 1080p and 76 FPS at 1440p, dropping to roughly 67 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 129 | 127 |
| 1440p | 77 | 76 |
| 4K | 44 | 67 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 9070 GRE run The Last of Us Part II Remastered? See the verdict →
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What FPS does the AMD RX 9070 GRE get in The Last of Us Part II Remastered?
With FrameCoach's optimized balanced settings, the AMD RX 9070 GRE averages around 76 FPS at 1440p in The Last of Us Part II Remastered — up from about 77 FPS with everything on High.
Can the AMD RX 9070 GRE run The Last of Us Part II Remastered at 1440p?
At 1440p with optimized settings, the AMD RX 9070 GRE averages roughly 76 FPS in The Last of Us Part II Remastered — a smooth experience.
What are the best The Last of Us Part II Remastered settings for the AMD RX 9070 GRE?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.