Best Marvel Rivals settings for the AMD RX 9070 GRE (2026)
On a AMD RX 9070 GRE (paired with a balanced AMD Ryzen 9 5950X-class CPU), Marvel Rivals runs at roughly 98 FPS at 1440p with our optimized settings — up from about 99FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD RX 9070 GRE is a strong 1440p graphics card with 12GB of VRAM, and Marvel Rivals is a moderately demanding game. Paired with the AMD Ryzen 9 5950X, it runs great at 1440p — about 98 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 163 FPS at 1080p and 98 FPS at 1440p, dropping to roughly 75 FPS at 4K. Marvel Rivals supports ray tracing and the AMD RX 9070 GRE can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 165 | 163 |
| 1440p | 99 | 98 |
| 4K | 56 | 75 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD RX 9070 GRE run Marvel Rivals? See the verdict →
What FPS does the AMD RX 9070 GRE get in Marvel Rivals?
With FrameCoach's optimized balanced settings, the AMD RX 9070 GRE averages around 98 FPS at 1440p in Marvel Rivals — up from about 99 FPS with everything on High.
Can the AMD RX 9070 GRE run Marvel Rivals at 1440p?
At 1440p with optimized settings, the AMD RX 9070 GRE averages roughly 98 FPS in Marvel Rivals — a smooth experience.
What are the best Marvel Rivals settings for the AMD RX 9070 GRE?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Reflection Quality and Model Detail down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.