All setups AMD Radeon Vega 8 (iGPU)The Last of Us Part II Remastered

Best The Last of Us Part II Remastered settings for the AMD Radeon Vega 8 (iGPU) (2026)

On a AMD Radeon Vega 8 (iGPU) (paired with a balanced AMD Ryzen 3 3300X-class CPU), The Last of Us Part II Remastered runs at roughly 26 FPS at 1080p with our optimized settings — up from about 11FPS with everything maxed. Here's the configuration and what each setting costs.

The AMD Radeon Vega 8 (iGPU) is a entry-level graphics card with 2GB of VRAM, and The Last of Us Part II Remastered is a demanding, graphically heavy game. Paired with the AMD Ryzen 3 3300X, it is a real challenge at 1080p — about 26 FPSwith FrameCoach's optimized settings, a clear jump from roughly 11 FPS with everything on High.

Across resolutions you can expect around 26 FPS at 1080p and 16 FPS at 1440p, dropping to roughly 9 FPS at 4K. With only 2GB of VRAM, keep textures a notch below max in The Last of Us Part II Remastered at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p1126
1440p716
4K49
💡 The Last of Us Part II Remastered: VRAM-hungry - on 8GB cards keep textures at High, not Ultra.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
Supports DLSS, FSR and XeSS. The biggest single FPS gain — turn it on first; Quality mode is very close to native in this game.
Shadow QualityLow+12% FPS
Shadow resolution and draw distance. High looks almost identical to Ultra while running noticeably faster.
Screen Space ReflectionsLow+10% FPS
Reflections on water and wet surfaces. One of the first things to lower — the drop is hard to spot in motion.
Ambient OcclusionLow+8% FPS
Soft contact shadows that ground objects and characters. Medium is a fine, subtle saving.
Effects / Particle QualityLow+7% FPS
Smoke, fire and debris. Drops most during combat — lower it to stay smooth when it matters.
Level of Detail (Geometry)Low+6% FPS
How far full-detail models render before simplifying. Lowering causes mild pop-in on distant scenery.
Motion Blur / Depth of FieldOff+2% FPS
Pure preference and barely touches FPS — many players switch these off for a cleaner image.
Texture QualityUltra-2% FPS
Surface sharpness — nearly free if it fits your VRAM. This game is VRAM-hungry; on 8GB cards keep textures at High, not Ultra.
Anisotropic Filtering16xbaseline
Keeps ground textures sharp at glancing angles. Effectively free — leave it at 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

The Last of Us Part II Remastered on other GPUs
Other games on the AMD Radeon Vega 8 (iGPU)
Frequently asked

What FPS does the AMD Radeon Vega 8 (iGPU) get in The Last of Us Part II Remastered?

With FrameCoach's optimized balanced settings, the AMD Radeon Vega 8 (iGPU) averages around 26 FPS at 1080p in The Last of Us Part II Remastered — up from about 11 FPS with everything on High.

Can the AMD Radeon Vega 8 (iGPU) run The Last of Us Part II Remastered at 1440p?

At 1440p with optimized settings, the AMD Radeon Vega 8 (iGPU) averages roughly 16 FPS in The Last of Us Part II Remastered; turn on upscaling or aim for a locked 60 for the best feel.

What are the best The Last of Us Part II Remastered settings for the AMD Radeon Vega 8 (iGPU)?

Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.