All setups AMD Radeon Vega 8 (iGPU)Cyberpunk 2077

Best Cyberpunk 2077 settings for the AMD Radeon Vega 8 (iGPU) (2026)

On a AMD Radeon Vega 8 (iGPU) (paired with a balanced AMD Ryzen 3 3300X-class CPU), Cyberpunk 2077 runs at roughly 39 FPS at 1080p with our optimized settings — up from about 11FPS with everything maxed. Here's the configuration and what each setting costs.

The AMD Radeon Vega 8 (iGPU) is a entry-level graphics card with 2GB of VRAM, and Cyberpunk 2077 is a demanding, graphically heavy game. Paired with the AMD Ryzen 3 3300X, it is a real challenge at 1080p — about 39 FPSwith FrameCoach's optimized settings, a clear jump from roughly 11 FPS with everything on High.

Across resolutions you can expect around 39 FPS at 1080p and 24 FPS at 1440p, dropping to roughly 13 FPS at 4K. Cyberpunk 2077 offers ray tracing, but the AMD Radeon Vega 8 (iGPU) isn't built for it, so we leave it off. With only 2GB of VRAM, keep textures a notch below max in Cyberpunk 2077 at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p1139
1440p624
4K413
💡 Cyberpunk 2077: Path Tracing is the single most demanding option in PC gaming today.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
Cyberpunk supports DLSS (RTX), FSR and XeSS, plus Frame Generation. The biggest single FPS gain available — enable it before touching anything else, especially if you want ray tracing.
Ray Tracing / Path TracingOffsaves FPS
Cyberpunk’s ray tracing is the most demanding in any game — Path Tracing (the "RT: Overdrive" mode) can cut your FPS by more than half. Stunning, but only realistic on high-end RTX cards with DLSS + Frame Generation on.
Screen Space Reflections QualityLow+13% FPS
Reflections on glass, cars and puddles. "Psycho" is hugely expensive for a barely-visible upgrade over High — one of the first things to lower.
Cascaded / Volumetric Shadow QualityLow+12% FPS
Shadow resolution and range. High looks nearly identical to Ultra across Night City while running noticeably faster.
Volumetric Fog ResolutionLow+10% FPS
The thick neon haze that defines Night City’s look. Costly — Medium/High is an easy, near-invisible saving.
Crowd DensityLow+7% FPS
How many NPCs populate the streets. This one leans on your CPU — lowering it helps most in busy areas where you’re CPU-limited.
Level of Detail (LOD)Low+6% FPS
How far full-detail geometry renders before simplifying. Lowering causes mild pop-in on distant buildings.
Distant Shadows ResolutionLow+5% FPS
Shadow detail far from the camera. Cheap to lower with little visible difference during gameplay.
Local Shadow QualityLow+5% FPS
Resolution of nearby dynamic shadows. Medium/High is a safe saving in busy scenes.
Cascaded Shadows RangeLow+5% FPS
How far sharp sun shadows extend. Lowering trims FPS with little visible change up close.
Volumetric Cloud QualityOff+5% FPS
Detailed clouds in the sky. Rarely your focus during gameplay, so a cheap saving.
Subsurface Scattering QualityLow+4% FPS
Soft, realistic skin and translucent materials. Minor cost; mostly noticeable on faces in cutscenes.
Max Dynamic DecalsLow+3% FPS
How many bullet holes, blood and scorch marks stay on surfaces. Low cost.
Mirror QualityLow+3% FPS
Resolution of actual mirrors in apartments. Only matters when looking directly at one.
Contact ShadowsOff+3% FPS
Fine shadows where objects touch surfaces. Cheap and adds depth, usually worth keeping On.
Depth of FieldOff+3% FPS
Background blur in cutscenes and while aiming. Cheap; pure preference.
Motion Blur / Film Grain / Chromatic AberrationOff+2% FPS
Cheap on FPS and pure preference — many players switch these off for a cleaner, sharper image.
Color PrecisionMedium+2% FPS
Color banding smoothness. Tiny cost; High avoids slight banding in gradients.
Improved Facial Lighting GeometryOff+2% FPS
Better lighting on character faces. Mostly visible in dialogue and cutscenes.
Texture QualityHighbaseline
Surface sharpness. Almost free if it fits your VRAM — Cyberpunk can exceed 8GB at 1440p/4K with RT, which causes stutter, so we ease off on smaller cards.
Anisotropic Filtering16xbaseline
Keeps road and ground textures sharp into the distance. Effectively free — leave it at 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

Cyberpunk 2077 on other GPUs
Other games on the AMD Radeon Vega 8 (iGPU)
Frequently asked

What FPS does the AMD Radeon Vega 8 (iGPU) get in Cyberpunk 2077?

With FrameCoach's optimized balanced settings, the AMD Radeon Vega 8 (iGPU) averages around 39 FPS at 1080p in Cyberpunk 2077 — up from about 11 FPS with everything on High.

Can the AMD Radeon Vega 8 (iGPU) run Cyberpunk 2077 at 1440p?

At 1440p with optimized settings, the AMD Radeon Vega 8 (iGPU) averages roughly 24 FPS in Cyberpunk 2077; turn on upscaling or aim for a locked 60 for the best feel.

What are the best Cyberpunk 2077 settings for the AMD Radeon Vega 8 (iGPU)?

Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Screen Space Reflections Quality and Cascaded / Volumetric Shadow Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.