Best Total War: Warhammer III settings for the AMD Radeon Vega 3 (Ryzen 3000U iGPU) (2026)
On a AMD Radeon Vega 3 (Ryzen 3000U iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Total War: Warhammer III runs at roughly 16 FPS at 1080p with our optimized settings — up from about 6FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon Vega 3 (Ryzen 3000U iGPU) is a entry-level graphics card with 2GB of VRAM, and Total War: Warhammer III is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 16 FPS with FrameCoach's optimized settings, a clear jump from roughly 6 FPS with everything on High.
Across resolutions you can expect around 16 FPS at 1080p and 9 FPS at 1440p, dropping to roughly 5 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 6 | 16 |
| 1440p | 4 | 9 |
| 4K | 2 | 5 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon Vega 3 (Ryzen 3000U iGPU) run Total War: Warhammer III? See the verdict →
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What FPS does the AMD Radeon Vega 3 (Ryzen 3000U iGPU) get in Total War: Warhammer III?
With FrameCoach's optimized balanced settings, the AMD Radeon Vega 3 (Ryzen 3000U iGPU) averages around 16 FPS at 1080p in Total War: Warhammer III — up from about 6 FPS with everything on High.
Can the AMD Radeon Vega 3 (Ryzen 3000U iGPU) run Total War: Warhammer III at 1440p?
At 1440p with optimized settings, the AMD Radeon Vega 3 (Ryzen 3000U iGPU) averages roughly 9 FPS in Total War: Warhammer III; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Total War: Warhammer III settings for the AMD Radeon Vega 3 (Ryzen 3000U iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Unit Detail and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.