Best Cyberpunk 2077 settings for the AMD Radeon Vega 3 (Ryzen 3000U iGPU) (2026)
On a AMD Radeon Vega 3 (Ryzen 3000U iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Cyberpunk 2077 runs at roughly 19 FPS at 1080p with our optimized settings — up from about 5FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon Vega 3 (Ryzen 3000U iGPU) is a entry-level graphics card with 2GB of VRAM, and Cyberpunk 2077 is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 19 FPS with FrameCoach's optimized settings, a clear jump from roughly 5 FPS with everything on High.
Across resolutions you can expect around 19 FPS at 1080p and 12 FPS at 1440p, dropping to roughly 7 FPS at 4K. Cyberpunk 2077 offers ray tracing, but the AMD Radeon Vega 3 (Ryzen 3000U iGPU) isn't built for it, so we leave it off. With only 2GB of VRAM, keep textures a notch below max in Cyberpunk 2077 at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
Resolution
All-High FPS
Optimized FPS
1080p
5
19
1440p
3
12
4K
2
7
💡 Cyberpunk 2077: Path Tracing is the single most demanding option in PC gaming today.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
Cyberpunk supports DLSS (RTX), FSR and XeSS, plus Frame Generation. The biggest single FPS gain available — enable it before touching anything else, especially if you want ray tracing.
Ray Tracing / Path TracingOffsaves FPS
Cyberpunk’s ray tracing is the most demanding in any game — Path Tracing (the "RT: Overdrive" mode) can cut your FPS by more than half. Stunning, but only realistic on high-end RTX cards with DLSS + Frame Generation on.
Screen Space Reflections QualityLow+13% FPS
Reflections on glass, cars and puddles. "Psycho" is hugely expensive for a barely-visible upgrade over High — one of the first things to lower.
Cascaded / Volumetric Shadow QualityLow+12% FPS
Shadow resolution and range. High looks nearly identical to Ultra across Night City while running noticeably faster.
Volumetric Fog ResolutionLow+10% FPS
The thick neon haze that defines Night City’s look. Costly — Medium/High is an easy, near-invisible saving.
Crowd DensityLow+7% FPS
How many NPCs populate the streets. This one leans on your CPU — lowering it helps most in busy areas where you’re CPU-limited.
Level of Detail (LOD)Low+6% FPS
How far full-detail geometry renders before simplifying. Lowering causes mild pop-in on distant buildings.
Distant Shadows ResolutionLow+5% FPS
Shadow detail far from the camera. Cheap to lower with little visible difference during gameplay.
Local Shadow QualityLow+5% FPS
Resolution of nearby dynamic shadows. Medium/High is a safe saving in busy scenes.
Cascaded Shadows RangeLow+5% FPS
How far sharp sun shadows extend. Lowering trims FPS with little visible change up close.
Volumetric Cloud QualityOff+5% FPS
Detailed clouds in the sky. Rarely your focus during gameplay, so a cheap saving.
Subsurface Scattering QualityLow+4% FPS
Soft, realistic skin and translucent materials. Minor cost; mostly noticeable on faces in cutscenes.
Max Dynamic DecalsLow+3% FPS
How many bullet holes, blood and scorch marks stay on surfaces. Low cost.
Mirror QualityLow+3% FPS
Resolution of actual mirrors in apartments. Only matters when looking directly at one.
Contact ShadowsOff+3% FPS
Fine shadows where objects touch surfaces. Cheap and adds depth, usually worth keeping On.
Depth of FieldOff+3% FPS
Background blur in cutscenes and while aiming. Cheap; pure preference.
Motion Blur / Film Grain / Chromatic AberrationOff+2% FPS
Cheap on FPS and pure preference — many players switch these off for a cleaner, sharper image.
Color PrecisionMedium+2% FPS
Color banding smoothness. Tiny cost; High avoids slight banding in gradients.
Improved Facial Lighting GeometryOff+2% FPS
Better lighting on character faces. Mostly visible in dialogue and cutscenes.
Texture QualityHighbaseline
Surface sharpness. Almost free if it fits your VRAM — Cyberpunk can exceed 8GB at 1440p/4K with RT, which causes stutter, so we ease off on smaller cards.
Anisotropic Filtering16xbaseline
Keeps road and ground textures sharp into the distance. Effectively free — leave it at 16x.
What FPS does the AMD Radeon Vega 3 (Ryzen 3000U iGPU) get in Cyberpunk 2077?
With FrameCoach's optimized balanced settings, the AMD Radeon Vega 3 (Ryzen 3000U iGPU) averages around 19 FPS at 1080p in Cyberpunk 2077 — up from about 5 FPS with everything on High.
Can the AMD Radeon Vega 3 (Ryzen 3000U iGPU) run Cyberpunk 2077 at 1440p?
At 1440p with optimized settings, the AMD Radeon Vega 3 (Ryzen 3000U iGPU) averages roughly 12 FPS in Cyberpunk 2077; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Cyberpunk 2077 settings for the AMD Radeon Vega 3 (Ryzen 3000U iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Screen Space Reflections Quality and Cascaded / Volumetric Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.