Best Rocket League settings for the AMD Radeon Vega 3 (Ryzen 3000U iGPU) (2026)
On a AMD Radeon Vega 3 (Ryzen 3000U iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Rocket League runs at roughly 23 FPS at 1080p with our optimized settings — up from about 17FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon Vega 3 (Ryzen 3000U iGPU) is a entry-level graphics card with 2GB of VRAM, and Rocket League is a lightweight, high-frame-rate esports title. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 23 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 23 FPS at 1080p and 14 FPS at 1440p, dropping to roughly 8 FPS at 4K. Rocket League doesn't use upscaling, so the gains come from trimming the heaviest settings below.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 17 | 23 |
| 1440p | 10 | 14 |
| 4K | 6 | 8 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon Vega 3 (Ryzen 3000U iGPU) run Rocket League? See the verdict →
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What FPS does the AMD Radeon Vega 3 (Ryzen 3000U iGPU) get in Rocket League?
With FrameCoach's optimized balanced settings, the AMD Radeon Vega 3 (Ryzen 3000U iGPU) averages around 23 FPS at 1080p in Rocket League — up from about 17 FPS with everything on High.
Can the AMD Radeon Vega 3 (Ryzen 3000U iGPU) run Rocket League at 1440p?
At 1440p with optimized settings, the AMD Radeon Vega 3 (Ryzen 3000U iGPU) averages roughly 14 FPS in Rocket League; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Rocket League settings for the AMD Radeon Vega 3 (Ryzen 3000U iGPU)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Render Detail and High Quality Shaders down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.