Best Shadow of the Tomb Raider settings for the AMD Radeon 680M (Ryzen 6000 iGPU) (2026)
On a AMD Radeon 680M (Ryzen 6000 iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Shadow of the Tomb Raider runs at roughly 54 FPS at 1080p with our optimized settings — up from about 28FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon 680M (Ryzen 6000 iGPU) is a entry-level graphics card with 4GB of VRAM, and Shadow of the Tomb Raider is a moderately demanding game. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 54 FPS with FrameCoach's optimized settings, a clear jump from roughly 28 FPS with everything on High.
Across resolutions you can expect around 54 FPS at 1080p and 33 FPS at 1440p, dropping to roughly 18 FPS at 4K. Shadow of the Tomb Raider offers ray tracing, but the AMD Radeon 680M (Ryzen 6000 iGPU) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 28 | 54 |
| 1440p | 17 | 33 |
| 4K | 10 | 18 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon 680M (Ryzen 6000 iGPU) run Shadow of the Tomb Raider? See the verdict →
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What FPS does the AMD Radeon 680M (Ryzen 6000 iGPU) get in Shadow of the Tomb Raider?
With FrameCoach's optimized balanced settings, the AMD Radeon 680M (Ryzen 6000 iGPU) averages around 54 FPS at 1080p in Shadow of the Tomb Raider — up from about 28 FPS with everything on High.
Can the AMD Radeon 680M (Ryzen 6000 iGPU) run Shadow of the Tomb Raider at 1440p?
At 1440p with optimized settings, the AMD Radeon 680M (Ryzen 6000 iGPU) averages roughly 33 FPS in Shadow of the Tomb Raider; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Shadow of the Tomb Raider settings for the AMD Radeon 680M (Ryzen 6000 iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Ambient Occlusion down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.